Project: Wormheart: Tale of the Outsiders Engine: Godot 4 (Forward+ Renderer) 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 25 (and counting*) My Role: Lead Artist / Creative Director We’re expanding our team for the vertical slice prototype of our high‑dark‑fantasy CRPG,…
This is looking great! For me the pink skin is a bit jarring, since that hue appears no where else. Maybe choose a complementary skin hue, or add a pink complementary color elsewhere in the kit? Also, how much is painted-in lighting, vs. how much would be covered by PBR lighting. Hard to tell since you have a strong rim,…
I'm not sure if this will work or not, but I wrote a quick script. You select what you want to be added to the selection group, then run the script. To reselect, make sure you don't have anything else selected and run the script. If you want to make a new selection group, select anything and run the script. It will toss…
Dom War was a blast! I made a lot of my early industry friends through that. I don't think I ever finished a submission, but learned a TON through doing it. Did anyone else play Destiny and think that the story line was just exactly the Dom War timeline?
I’m trying to write a script to override the material on a Redshift proxy. I can’t access the proxy material from the proxy rollout. I’m stuck at this point — any help would be appreciated. attach script here: macroScript RS_Proxy_Overdrive category:"Hihead" toolTip:"RS_Proxy_Overdrive" ButtonText:"RS_Proxy_Overdrive"
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Hello every one , here my last art work! She's like Elise Starseeker(Hearthstone) , white skin version I started this project as pts concept & sketch in Zbrush and then i created a high poly version. Retopo with Maya Texturing with SP & PTS , Render with Marmoset Toolbag. It would be a honor to be critiqued by other artist…
Here is a high poly I am working on for a Unreal 3 full conversion mod called Attero. The concept is by JD Cerince, and was tweaked a little by myself. I altered some stuff from the concept in the actual model. She is going to have hair in the low poly, but I didnt feel like messing with it for the high, and she will have…
Hi We will be working on a fallen-elf themed throne room that is crumbling and has been somewhat reclaimed by nature. The Team will consist of @Ombud and @DylanL Software I'll be using: Maya Unreal Engine 4 Photoshop Substance Designer/Painter Zbrush
I actually kind of like the face the way it was. It has a lot of personality. I tend to like very pretty and conventional elves, but it didn't seem like that was what you were going for and that's perfectly fine. This seems like it could be a more real, "hard-boiled" kind of female elf that would be pretty cool. The…