Hi, I've been investigating creating custom MH(MetaHuman) characters. The main reason for me to utilize MH is for the face rig and the skinning of the body that are automatic. The purpose of this post is to be a basis of discussion of the different approaches there are out there to create custom MH models to make an…
I’m a huge fan of big trouble in little china. Would anyone be interested in making a game based on the lore. I’m a no name artist and I would like to gatherer a group of individuals that would like to make something cool. In doing an honor to our past you will collect an honor to our future in media. Love you all -Bus My…
https://www.unrealengine.com/marketplace/en-US/product/b17461545ad348bd9555297ada6862b7 This content pack includes lots of different building,props and some modular 3d parts for creating farm environment. Perfectly fits for simulation genre. Technical Details Click to watch Preview Video In preview video glass shaders has…
Hello everyone, I will start this thread to post my weekly updates for my Necromancer project. I am really looking forward for your thoughts and feedback! The main focus of the project is the necromancer, the playable character. I wanted to create an elaborated character, to show the development stage throughout the game…
Does anyone here used datasmith files for games? What about optimisation and workflow? I have a huge model exported to datasmith (pretty similar to Hillside Sample), and I'm figuring out what is the best pipeline optimizing it for game
Heres some updates of the pillar modelling - I haven't modelled in a while so I'm still very rusty. For the finer detailing and the paws I created some alphas
Hey, nice model! I can give you a quick insight. The background in the presentation makes the prop stand out less so maybe we could work on that, you can also just isolate the model and make the backgroud black so it's emphasized!
Curious if you're referencing an Ecorche for these sculpts? also hands and feet are the most difficult body parts to model let alone attempt enough finesse as an initial study.
Hey all just wanted to show off a quick model I made for my kid. Its a unicorn piggy bank. I modeled and hollowed it in zbrush with the shell being a thickness of 1.6mm, then made the supports in maya which led me to the only issue I actually had with this project. An apparent glitch with slicing program Cura. Cura…