Is there a way to set the value of rotations in photoshop CS4 (using gradient tool/transform etc) other than 45 degrees? Ideally 5 or 10 degree increments would be ideal.
No idea how I missed this for a few pages. Great progress Jessica. Super inspiring and motivating to watch. Your grass texture could use a lot of refinement. Define blades of grass and add shading (depth) to the texture. Your pebbles texture is leagues better than all the ones in the post with the grass texture. It'd be…
No tutorial will give you confidence in your gestures when sculpting. That comes from repetition. Only way to make your sculpts less sloppy, smooth where you want and sharp where you want is to sculpt and sculpt and sculpt! Tutorials are good to learn the tools and workflows, so if you got the hang of that, then there's no…
Sorry, we are no longer accepting applications for this role. _______________________________ Hey there. We're Feel Free Games, the indie team behind Luma Island. Our next game will be very different but we can’t reveal what it’s about in public yet. To help bring it to life in Unity, we're looking for a super talented VFX…
id suggest working on refining the line art - once you do a scratchy sketchy thing, create a new layer, drop the first layer down to 5% opacity, and draw over it, being cleaner and more precise. You can continue to refine your lines this way until you feel comfortable. You can also go back in and erase of of the extra…
Canyon Ambush was the first level that I personally worked on for Overgrowth, and was one of the three levels where I was responsible for both art passes. I was initially handed a whitebox, and in the first image below you can still see that I have not finished replacing all of this placeholder box geo. My workflow on…
@yashar98 looking great, keep it up! I know the struggle of loosing steam over the course of a project all too well. Personally these measures help me to counter that: - Breaking down the design into repeating elements beforehand. Sure, this might make it look less unique than the concept, but reusing meshes and textures…
@Oniram, thanks for the crit. I think the soft white edges you're referring to were supposed to be edge wear (correct me if I'm wrong) - Now that I'm looking at it again, they really DO look soft. I'm not entirely sure where the metal material went wrong, but I'll see if I can re-edit/re-do it and make it appear more…