@wilson66 I am not familiar with the d-noise add-on, so I don't know what it used exactly. But any option naming OptiX sound like it would use the OptiX cycles rendering device. And for OptiX you need a card with Ray tracing cores, so any of the RTX series. If you use the denoiser compositing node on the other hand, that…
I want to share a node setup to break up tiling textures by rotating them, driven by a noise texture. This will not work well for textures with a regular pattern like bricks or textures too close to the camera, but works fine for stuff like landscapes. This setup manipulates only the vector input for the tiling textures…
@Prime8 Yeah you are right. Split edges should also cause split normals which in that case would not need to be exported specially. Seems that I have to look more into the bevel node. From what I've seen, it didn't give me results as good as the bevel modifier. Though I use the "Harden Normals" option in the bevel modifier…
Thanks mate. EDIT: How do u clean the shader editor when u have a good number of unconnected nodes u want to get rid off instead of finding and selecting each one and deleting them? Also is there a way u when u select an object in the 3d view the object shows up highlighted among the list of objects in the outliner. This…
I'm honestly holding out hope for someone (if not roaoa himself) will fix up PME, as it's a massive part of my workflow. Blender addons are open source by definition, so anyone can go in and make adjustments. Another alternative is 'Serpens', a node-based interface for building your own addons that do export to Python (and…
I guess it depends on what you count as commercial. There have been plenty of donation based development over the past year or so, where users actively donate for the development of a feature, which is then ingratiated into the main Blender when it is feature complete. Successful implementations of this method have been…
@Prime8 yeah , I prefer cycles for most things. I will mess around with the Depth pass later, but it totally ignores any transparent textures( like my leaves), so maybe not working for this scene. i got the mist pass working okayish so will rest on my laurels for now :) I heard that depth pass is mainly for defocus node…
signed up to vimeo just for you buddy! http://vimeo.com/30590662 This is a file im playing about with at the moment, seems to get decent results if I just tweak my turbulence seed now. It's interesting you say about control though (or lack of), as I've been encountering a similar thing to a degree. I think you can get…
I just noticed Blender does something strange with FBX files as well. It does not save objects or meshes with the same names as in the Blender file, but attaches some numbers to the name of the objects. When I have named objects 'object.001', object.002' ect. in Blender, export it as FBX, then open in Maya, the objects are…
Hi Linko, I have been looking into this as well recently after bookmarking the stack exchange link and this Blendswap resource to implement as another bake mode in TexTools. I am close to finishing the scripted loop where I can bake the curvature map in 1 click. My process: * Create a blend file with each scene containing…