You know what, everyone is right. I won't damage this thread by starting a flamewar. And indeed, you're correct, I did enlist your advice many months ago, where you didn't fail to condescend to me then as well with the statement "chokra school of modeling." But like I said, this thread deserves better than a flamewar. 1.)…
You needed more sides for that cylinder. basically here's what I did. 1. Created a cylinder and I knew there are 6 of those little (gap) details so the number of sides for the cylinder would have been 6x. but didn't know the "x" yet. 2. Created a hemisphere with 8 segments, placed it right on the end of the top edge of the…
How would you guys approach this pump? I originally started off with a plane and made the flat parts in blue first but then had a very hard time getting the cylindrical shape circled in red above. After much experimentation and headache I managed to make this but I think I would have been better off starting with the…
"Not getting good results no matter where I add supporting geo" would probably be a good idea to post your best try and then show where it's pinching/not doing what you hoped to. Only thing I can really say atm is that you probably want to chamfer/add a loop here, because just adding 2 control edges to a angle like this is…
Ok, I just got started in Blender (my only previous experience is messing around a few times with tutorials for 3dsMax and Milkshape a few times over the years... so mostly a complete beginner but hopefully picked up a few useful things up to now) and I had the idea of doing a low poly B-2 Spirit. The idea being to make it…
But if i change it after i cleaned the mess of the chamfer it will fuck up my mesh. So i asked you: 1. clean up after the chamfer or... 2. no clean up, just put the chamfer on the perfect prepared mesh But than: And yes, you need this. otherwise, the mesh will not look very clean. you only need a few. to define the edge…
Hey, I have been trying to learn sub-d for a few weeks now, and I understand the basics. I just have a few quick questions that someone who is familiar with 3ds max can help me with. 1. I am wondering on how to make my workflow work the best, do I start off with blocked out shapes, then go in and add edge loops, or do I…
There is no need to use bones for this. Its just a mechanical rig so its easier to set up with some nulls, parentings and constraints. Its just a quick 2minutes setup but thats the way I would do it. Its just 2 nulls for each wheel and a third null which is position constrained to the second null of one wheel and direction…
many of us on this forum have shown this before. Please take your time and go back, i showed this method on the page before and Perna, Earthquake, Eric and so many more has shown fixes for this. The key to working with curved objects is to have a the edgeflow stay as consist as possible. If you add 2 edges to close to…
I have this simple pattern that i want to duplicate across to form a wall or floor or whatever. Can i just combine them instead of merging verts, because it doesnt seem to welcome that unless i go to each 2 verts. Also i see that it would be too many polys, should i texture such things as mentioned above by zacD? To me im…