Okay my issue was due to a VCONTENT error, and I had to run the SFM SDK tool, and delete/reset configurations. I have another issue I'm hoping any animators could help with. The scale of the courier I'm importing is too small, and adjusting the world controller (rigged controller that controls everything) doesn't affect…
yep i have i passed for so much errors that when i see one it slaps me on the face with the hours i lost trying to fix it first of all test it on the modelviewer, use the load character and load weapon to have both in the program, if they appear its probably a texture issue see that there is no shadow? if it imported…
I've resolved the issue with the previous error and have the importer showing the model but now my inexperience with bones is in play. The helmet is extremely small and binds to what looks like the root bone even though its weighted to 0. Ill just list out what I did in order so maybe someone can point out where I went…
So after hours and hours of research and trial and error, I still have no idea how to fix this issue. I'm on the bake stage to get the AO map and some parts are messed up. This is supposed to be a flower, and as you can see the thin parts have no texture at all. The 8 thin parts actually have the exact same structure and…
My Bounty Hunter mask got accepted into the game and it's 340 quads with a limit of 350 polygons. In fact out of my whole Bounty Hunter set which was accepted into the game every piece gets close to the given limit while going way over with triangles. If it goes a single quad over (and I've tried) it won't work inside the…
Hi all, I realised why I was getting the error message when uploading my item... Basically I don't have an invite to the beta and was just using spectator mode. I've uploaded it now on a different account that has access to the whole beta. I'm sure someone has already mentioned that here but I missed it :S. Anyway here is…
Hey Guys, Hope I am ok posting this here but I am having a lot of trouble getting an item onto the workshop. I am trying to test an item so I have created a basic diffuse, normal and just used solid colors for all the _mask textures. I have tried multiple variations of the _mask color channels but I just can't get rid of…
For your knowledge and stuffs, the idea with handplane is that is will not care about the normals of the low poly mesh, it will throw them away, and give you a prefect normal map that will resolve normal errors like this. Now i have been having tons of issues with handplane my self, and want to sort it out and have some…
Hi all, I've been doing some manual model compiling with studiomdl and am having some issues. The exe works fine for a while, but at some point it gives up and gives me a ton of errors like this: https://39e0ec5586074a76958b0eaf124610ec1a475e95.googledrive.com/host/0B1fOXRwnDLJZclRzdXNwdUdodlk/errors.jpg A system restart…
For some reason, i'm getting all kind of errors importing my ward model into dota 2. It says the geometry file contains on polygon data, as well as CTargetMDL::Compile Failed. So what i tried to do was re export my windrunner ward model (already in the workshop) with the same export settings and got the same thing.. Its…