Hello, I am Callum Highfield. One of the two 3D Animators on this project. Whilst the character rig and mesh are being worked on I downloaded a rig from the internet and began experimenting with animation stylisation. One of our main character weapons is a rapier, so I researched into how it will move. Here is the most up…
Hi. Grand Space Opera: Light Age! 55 430 tri - character and weapon. 4k body, 2k hair, 2k weapon. It was a cool experience, I will try myself in the next challenge too. https://www.artstation.com/artwork/kDrdKd I have pick awesome concept by YUZHENG LEI https://www.artstation.com/artwork/Pobw8Z https://youtu.be/-Dl6bFDFgrg
So its been awhile since I have attempted to bone. Anyhow is the pivot for weapons and such on a vehicle supposed to be at the root or where the weapon attaches? Also on the root bone. Does it matter what way it faces? I was going via this tutorial, but it kinda skimps on the bone…
This is a concept done by Cliff Childs. http://conceptartworld.com/wp-content/uploads/2011/04/Cliff_Childs_17a.jpg . Who gave me permission to model this weapon. You can view his work here. https://www.artstation.com/cliffy I loved the entire design of this weapon and tried to do the original artwork justice. I hope I did.…
Hi everyone! I'm taking a college course on 3d modeling and we were assigned to model a weapon. I believe the concept from this weapon comes from the Unreal Tournament 4 art forums. It's my first time posting on Polycount but I would really appreciate any feedback/critiques. Concept: High Poly:
Hello everybody. I am designing a game engine, and I would like to know how to implement a function that moves my camera and weapon together like in quake. The pure Quake style movement with polar coordinates would be great, but enough moving camera and weapon together. If someone knows, or knows about tutorials, or…
Hi everyone! Glad to see this contest is about a game I like :) I gonna start with a weapon that I would be happy to play with (I guess it can be fun : D): a grand mace in a ceremonial style. Reference board: "The earliest ceremonial maces were practical weapons intended to protect the king's person, borne by the…
Here some more updates guys :D The middle legs are instanced but front and back are sculpted separately for more practice :) Tips and feedback is welcomed. Also some weapon suggestions would be super nice to have, as I`m not sure what weapon to make for her, any ideas?
played the alpha? to like level 20 its running pretty good in this state effects and characters look good but the one thing i was really disappointed were the weapon models seriously, they are so ugly lets hope the high level weapons look better =( but, everything else was fine :)
Hey, I'm working on a weapon mod for FO4 as well - did you follow any guides for using the creation kit for adding weapons, or any references for material definition? I've kind of hit a brick wall in that respect, and you seem to have ported your mats over seamlessly.