Hey I'll be in San Diego from Sat Jan 24th - Wed Jan 28th. If any polycounters are in the area want to get together for dinner or something let me know. Would like to meet some new faces.
Hiring: Concept Artist Frictional Games, the makers of Amnesia and SOMA, are hiring a new Concept Artist to join our team. Title: Concept Artist Focus: Creating concept art for various props and environments Type: Full-time, permanent position Last day to apply: Ongoing process. The earlier the better. Location: Remote or…
Hello everyone, Currently, I am trying to help students who want to get into the games industry and I'm doing some research. It can be a tough process and the more we all can support each other, the better! :smile: So my main questions to you are: - As a student (at Uni or self-taught), what are the 2 biggest issues you're…
Answer: No default gray material or actual color skin texture? Suppose you went here already, Maybe he will respond to a comment posted here: His youtube channel I'd guess since i never even heard of this person, too busy doing stuff of my own but might be a composite situation with layers to get the popping look they are…
No it's not a pluing. Adobe made "material" panel few years ago where you could load sbsar. it reads a layer as rgba input. Makes it into smart object and put live sbsar processing on top of it. So far I use height to normal map ,height to smooth curvature and height to AO "materials" It works best if you document follows…
What is Network? Network is an up-coming free-to-play First Person Shooter game set in its own unique sci-fi world. The game focuses on tight combat, a dense atmosphere, and high quality visuals. The game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance.…
Hi!, I’m
currently jumping to blender and I have some (or a lot of) gaps in my knowledge of blender so
maybe this is something stupid. In blender I
can use G or the move tool with gizmo. If I use the G I need to constraint via
short cut the axis/plane or work on screen space. With gizmo I must select the
vertex and use the…
What kind of advice are you looking for? How do you feel about a certain piece and what do you think is missing or where do you think your strengths and weaknesses are? What I'm looking at I'd say there is a good use of color but maybe too much time is spent on polishing forms and shapes compared to the conceptualization…
Hi guys! Good points from Nightshade. As you´ve already discovered, good UV maps are crucial for getting the most out of The Suite. So what is a good Uv map then? depending on what type of model/style you´re going for you can get away with different level of ambition of the UV map. But no matter what you are doing always…
Some of the photos of my progress. I have added more detail and fixed some of the shape and dimensions issues. I am still working on the rope on top of the sheath, but I am about to sculpt some wood and metal details in ZBrush. I will probably keep it fairly simple and focus on just the big shapes and details, such as the…