i was playing just cause 2 the other day....and i was just frothing at the mouth thinking what this game would be like as an FPS. this was probably due to the fact that far cry2 is one of my favorite games this generation. but it got me thinking.....why don't more people offer the option to play in first person OR third…
Heya, I don't think there's a right way or a wrong way, and attempting to fully model this part in subdiv is certainly an interesting exercise in and of itself. I am sure you've learned a few things by doing so already, and it is a also a good test to see what is enjoyable (and practical) and what isn't. And I am sure the…
The gadget is quite small, and imho it's super overpriced for what it offers. Like too many people, i won't pay 1000+ euros for a tablet with 128gb ssd and a low profile i5 using its integrated card, and for what? for using the new ms office on a ultra small screen at 1080p? for viewing images? If someone will use it 6h…
Asorson Studios is not a corporation, and I do not aspire to become one. We are a very small collective of independant contract artists, just like everyone else posting here. We work together because no-one has the complete skillset to do everything alone. For example, I am a modeler and texture artist, but I cannot…
focus_method ignore this vid's title. I'd suggest re-setting your binary supposition, because again research is key...wiki Concept Fundamentals or indeed OPB prior to recommending a second viewing. His presentation is really quite informative, discussing various illustrative 2 and/or 3d techniques plus art styles, that are…
Ideally your layers should look like this: | | | Lowpoly - highpoly - cage You're casting rays from the lowpoly surface to the highpoly surface. when the ray gets a hit it will render that hit. The cage is just there to help you control the length and direction of those rays. generally you'll duplicate your lowpoly and…
Rooster, yea your right. I was trying to get across that you can have a flat surface (the glass) and depending on what you apply to it, it can be more or less reflective. [ QUOTE ] (think putting a strong light onto a red beadsheet, to make the bedsheet "glow" or reflect its colour onto a surface) the "specular highlight"…
Max and I have been having problems lately. My latest issue though I'm unable to fix.. My mouse wheel was scrolling too fast, so I decided to slow it down by changing it's "Wheel Zoom Increment" setting in Max (Customize>Preferences>Viewports). So I set it to about .5 instead of the default 1. Now, it zooms slower,…
As mentioned you can vert paint nanite meshes, but you have to "apply" the vert paint which will make every instance of the mesh in the scene take that exact vert paint (any different vertex data breaks nanite instancing between meshes, ie be careful with spline meshes as each segment is not instanced and so on), so if…