Wow Talk about you all time let downs. Deep down I knew they wouldn't be able to answer all the crap they laid out. The journey was fun and I give props to the writers for creating some great characters and great character moments, but they totally dropped the ball on the big picture stuff.
What's up guys? It's been a long time since I've posted on here. Just thought I'd drop my Artstation link on here as I've posted a lot of new work lately. Also, I came 8th overall in the Meet Mat competition which is pretty sick. Check it out! https://www.artstation.com/artist/patrickwalsh3d
Hi guys, these last few months I haven't been able to work on the project as long as I would like, but I've been back full time now. And I hope I can finish it before the end of the year. At the moment I am making all the props of the scene. When I finish I'll start with the lighting, since I'm not happy with the way the…
Ran into another prob here... Made a small corridor with a udk default static mesh and added a spotlight. this is how it looks with the spotlight selected when i deselect the spotlight, I want to know why that shadow is not being shown in my editor.. Also after building the lighting, why does the shadow not become crisper…
Amazing artwork, really need to drop a props on those trees/mountains.. they're beautiful :) Would it be asking too much to get a break down on how you went about building your trees? Or did you go with the method of having one base geo blob with outlining alphas to break up silhouette?
Hi ! Thanks ;) For your questions, I can't really explain the workflow, but just for my side it's principally level building propping area with buildings/FX/props/light and working closer with level designer. Sometimes we need to create or integrate some props and textures, but it's few percentage of timework. You can find…
Thanks for all the replies. I'm pretty much settled on the 15 inch macbook by now. :) 1stand10: Thanks man but I think some of you are overeastimating my 3D use. I'm still a ConceptArtist mainly working in Photoshop. I've never heard of xNormal actually so I don't think I'll need it that fast in the future. The 3D work I'm…
OK. i really want to try poops method of getting high poly models into max from zbrush. however...when i get to subD6 in zbrush...and try to export as obj...i always get this "insufficient memory" before the export completes. anybody? anybody?
Hm, you're right. In the Older folder I have some props, like hand-painted swords, a small scene or other characters, but I think they are not at the same level. I decided to "drop" them after talking with other artist, who thought would be better to just focus in my best works