I think the composition of the first image is far more effective than the second two images. The first image has a bunch of dark areas to rest your eyes as you move around and is more interesting. The other two images just have a ton of stuff going on which makes it hard to really focus anywhere or rest your eyes anywhere.
Best way to display an image is to host in somewhere else... like your artstation account, or even your web site. Right click the image and select copy url. Then on Polycount, click the little image icon on the text editor. It'll pop up a window that says what is the link to the image. Paste the link there and hit okay.…
hmm...seems to me that the images are somehow encoded in the plugin. I had a look for them on my HDD and didn't find them...ran the plugin and opened the Material in the Material Editor and let Max reveal the location in the Explorer (rightclick on the Image File in the Bitmap Map). It seems that that created the image…
alright redid the feet so it's not as boxy and redid the legs so there aren't as many polies and redid the body so there aren't as many horizontal hoops. If anyone feels there are any problems which i haven't covered with the model or whether the problems i have covered with the model aren't done good enough then…
Hello everyone, I am new to the forum, just recently joined. I am not exactly sure if this is the right place for this post. I am currently working on a pirate ship model in Blender and I wanted to make sort of a progress or build log for that. If the topic needs to be moved to another category let me know . As for this…
When dragging Zspheres to try to create a branch shape, how do I control the size of the intermediate spheres? Basically, when I drag the spheres they start small and get bigger, but I want them to start larger and get smaller. See attached images for an explanation (where the red zsphere is the one being dragged) The…
Hi, I'm trying to export a marmoset viewer file for artstation, but the results look very different from what I see in the viewport (as you can see in the image attached). I have no idea why its doing this, but it looked like the lighting was different from my viewport, so I deleted all of the lights in my scene and…
* A DSLR is a must A DSLR isn't a bad choice, but a mirrorless camera is probably better, it will be smaller/easier to travel with and won't have a flipping mirror that can cause shutter shock. * Full frame sensor APS-C or even M43 will be good enough for the vast majority of cases but of course FF is good too. I wouldn't…
The Photomerge tool in Photoshop is great for normal panoramas, but it cannot stitch fully spherical panoramas. (This will be added in CS4). Don't even spend time on the mirror ball technique, it's a lot of work and the results are not very good. You are very limited by the resolution of your camera, so at best you'll get…
the thumbnails seem to be actual full res images just stretched and squashed down into that space. you don't wanna do that since it loading all the full res images at once while the viewer is still in thumbnail page. spend some time making custom thumbnails that load really fast and focuses on the more interesting part of…