Ya some engines you got premade shaders with parameters for users to edit exposed, some you do all in hlsl code, than there are node based editors. udk's is node based and simple to use, since it takes care of the lighting and specular calculations for you, so you don't need to implement your own lighting model. Also you…
http://blog.us.playstation.com/2011/09/30/uncharted-3-multiplayer-experience-is-just-hours-away/ Start Oct 1. Naughty Dog has partnered with Subway to bring you the "Taste for Adventure" promotion. With the purchase of a 30oz cup you get a code to play the multilayer in its ENTIRETY a whole month before the launch of…
Yeah, I always kind of liked school. Especially if I was doing school work on something I was actually interested in. I could be writing essays about that sort of thing for hours on end and not get bored. About a year and a half ago, I worked for 49 hours straight with no breaks. (didn't even break for meals, just noshed…
Great stuff. Agreed.You should have your professional work at the front page.But if it were up to me, id have it all on the same page under Professional and Personal. And a separate page for the Resume/CV. When i went to your folio, all i saw were extremely toned down colours?They(the models) actually dont have their true…
Heya, "...what he was told..." I think that's the core of the issue. IMHO people tend to get into (sterile) disagreements when they insist on using labels with absolute meanings, when a label is really just supposed to be a conversational aid. I like to think of this as "argument ad dictionarium" : people who think they…
Dinosaur Games is a new development studio in the heart of Texas. Dinosaur Games was started by our very own polycounter, Jesse 'skankerzero' Sosa and his ex-coworkers. Their love for retro styled, arcade action games prompted them into action. Sosa tells us, "After being in the industry for over 10 years, we just wanted…
I personally love the idea of small teams developing and publishing their own games. Albeit, I know this can be extremely hard to do, but with new applications coming out - like Steam - this is becoming more and more easier. Now as for the art side of production directly: 1.) I agree on having a programmer specifically…
You take a look at Photoshop blend mode math? Link From the hlsl code: define BlendColorDodgef(base, blend) ((blend == 1.0) ? blend : min(base / (1.0 - blend), 1.0))
Hello, I am trying to streamline hair-cards in Blender and really want to use Fibershop to generate the textures. However when I go to the CGPal website, the website comes up as unsafe. Is it unsafe to download? Are there any good alternatives to Fibershop that work similarly? Thanks