I've been out of town for a few days and haven't had a chance to work on it as much as I'd like. The gun is currently sitting just below 10k tris. I'm not sure what a good estimate for current-gen weapons are, but I feel like I could trim a lot more. The biggest changes I've made since my last update is adding the…
@Ascherrit Thanks for the idea for the bone. Its been awhile since I've got a chance to work on this. I did get some time over the weekend. Update: I finished the sculpt, retopologized and uv'd. I baked using Substance Painter. I think the bake turned out pretty good. I am not moving on texturing. I'm trying to decide what…
I really think the idea is super cool! As for Rakan's head I'd go with B or C tbh as his hair are kind of a must have else he'll look really wierd and not much like Rakan. Maybe give him a new haircut (a bit like the bird u showed on the pic) For Rakan's body / armor I'd go with B or C too as these rly look badass already…
i went in to the directory C/users/Public but i do not have the other folders you mentioned. The only folders i have there is from zbrush. That is it. Because i did not install Suite into my C:, i installed in my D drive where photoshop is also installed. I launched suite, came to Edit>Preset>Preset Manager from photoshop.…
What im talking about though is no matter where you install programs - windows will put things into the C\Users\YOURNAME\AppData\Local and C\ProgramData that are needed for the programs to run. I've looked into moving where this folder is stored and it seems to be unstable and not advised by most people... so in that way…
Hey everyone what's up? It's been a while since I am posted on this forum for this character (finally found some time to work on him), finally got to the real time phase with the shaders and texturing inside of Unity (textures and shaders still WIP). For the last few months I've been trying to get a nice look for him and I…
@PatrickL Thanks for the C&C. I'll take a look at Wolfire before we start work on the next video. You're right, these are WIP videos. We're still working towards an alpha demo. It's only when we have completed the demo that we will be contacting publishers and investors. There's a fair bit of "standard faire" RTS work…
Hey Sevenfingers. Glad to have you aboard my thread:). You're right - I've could've planned the density better, but in retrospect it was enough to get the sculpt detail i wanted. The polycount isn't an issue for the game. This character has 3 LOD levels (5170, 2600 and 1500 tris), and we won't be displaying that many units…
Yes. You would need to create a C# script which blends textures (or whatever values you want for each morph) at the same time that the vertex positions are being morphed by your morphing rig.
Hey everyone! My name is Szymon and I’m a 3D Vehicle Artist from Poland. I’ve been focused mainly on automotive modeling, surfacing and rendering in Blender for the last few years. I also had the opportunity to work on vehicles for the game Japanese Drift Master. This is my first post on Polycount, so I wanted to share my…