Hey everyone, hope you all had a wonderful time over the holidays! It's been great to see the fantastic work throughout this challenge and seeing everyone push themselves in their own ways! With the new year comes a new challenge and I'm happy to announce the 76th challenge is ready to go. I do apologize for the lack of a…
So I realized that a similar topic I made already exists here: https://polycount.com/discussion/228805/wip-garrus-vakarian-mass-effect#latest What happened was I made that topic, but didn't appear in the forums for several days. So I thought it didn't get posted, which is why I made this new one just now. Sorry, my…
You wont need to create designer materials in the most studios. But its a plus if you know how todo it. Here is more info. https://polycount.com/discussion/228333/are-people-actually-use-substance-designer-for-a-job
Hey guys! I finished this project after a long time. Here's the topic about it : https://polycount.com/discussion/228635/ue5-gwt-03-godtearz-water-treatment-station-03/p1?new=1 Thanks
if you just need a lot of random values but not each individual hair, you can take a up to 4x4 randomly colored grid as texture and apply that to the converted mesh, as the UVs are created the way they are you would have 16 random colors scattered over the entire asset, not one ID per hair, but pretty random…
New Character Challenge is up for November-December. To make up for the lost month, this one is scaled down a bit and is focusing on portraitshttps://polycount.com/discussion/228469/the-quarterly-character-art-challenge-november-december/p1?new=1 As always you are welcome to continue working on your past challenge if you…
You can use the same workflow but the groom has to be flattened to UV space. I think there are some examples on how to do it in the Hairtool docs. I found it has its pitfalls though - accuracy is the issue when flattening the groom, for a full creature visible UV seams might be another. If you can live without a baked…
Excellent work from everyone this cycle! Was great to see the wonderful work produced. :D Challenge 74 is in the bag. If you're still working on your piece please continue and keep us updated. We want to see you reach that finish line! Now onward to challenge 75!…
Testing out some of the new features in Pixelyz. vector group animation, gradient and dithering https://polycount.com/discussion/227914/pixelyz-create-your-pixel-art-animation-fast/p1?new=1