Home Technical Talk

[SOLVED] Maya: XGen -> each hairstrand id in arnold (via AOV)

polycounter lvl 6
Offline / Send Message
goekbenjamin polycounter lvl 6
Hey :)
In Unreal engine
(https://docs.unrealengine.com/en-us/Resources/Showcases/PhotorealisticCharacter#hairauthoring)
you can take advantages for hair texture when you use an "Unique ID"-Map (which will assign different color-shades to single hair strands)

Now i was wondering, is it possible to arnold-render XGen-Hair somehow so i can generate this map?
Like with an AOV? Each hair strand gets another color variation and show that in the render?

How would you do that? Is that even possible though?

Replies

Sign In or Register to comment.