also model the shields that are on the concept and not just the ones with easy to find textures to trace. i'd half model the reaper statue, at least the mass of the shape, not the arm bones and fingers, and look at the concept the shape of the cowl and skull. also the skull in the top roof is more stylized, If you are…
I do respect what you've been through. But, it's not fair for you going around like this, it's been a long time since you've actively worked at FC -- Stuff is changing and they have listened to the criticism that was raised by the people in the article and the EL & IT, just as they say they have. With that said -- I do not…
@iam717 great question, I too am a bit concerned about the lack of veins, but I think there are procedural methods for adding this sort of detail that I'd like to explore before committing to sculpting each individual vein on not only the infested race, but infested flora and fauna by hand. Either way, I'm not bringing any…
I try to understand that skin workflow: https://twitter.com/Intervain/status/1163587249856012290 when using vertex color in Maya you can only apply color to a vertex only right? so we are painting on a low-poly head right? how can we fine-detailing that paint like in that video?! What do you think about that workflow? It…
Hi all and Welcome to my Thread ! :) I'm new here but I play a lot of Dota! I often find myself playing some games instead of refining my CG skills :poly142: This will be my thread for WIPs, updates, critiques and more! I still have a lot to learn on Dota 2's engine! Don't hesitate to comment on my work! None :poly136: *…
I've always wanted to make toys ever since I was little, but I didn't know what the responsibilities are involving toy making or creating action figures. Now you have things like Sideshow Collectables and resin statues and so forth and I was wondering...is there a careers page for doing this? Where would I apply? haha This…
So it is time to get this thing going. So we've been throwing some ideas around, concepting and building some stuff and now its time to document the process and get some feedback in here. So its going to be some sci-fi chick and her sci-fi vehicle. So here is a lot of random sculpts, overpaints and general concepts Current…
Hey guys, we have been working for 6 months on this project in our spare time...we want to make a really good trailer...in the current status there is still alot of room for improvement. But it would be nice to have some outsider feedback on it to...because its hard to be rational about your own work at times :)…
Oh man, this is going to be sick. Before I thought it was Unity exclusive, but last month, Otoy actually made an announcement that Octane/Brigade will be coming to UE4 next year, with private beta testing having already begun. https://home.otoy.com/unreal-engine-announcement-siggraph/ You can see off-screen footage of it…
ACTUAL STATUS IN FIRST POST! UNDER THIS LINE. UP!_________________________________________________ Hey! Experienced modeller and texture artist avialable for new work!! Projects big or small. Have finished AAA titles. Have a good expirience in UE3, UE4 Fell free to check some recomendations on my LinkedIn page. You can…