I try to understand that skin workflow:
https://twitter.com/Intervain/status/1163587249856012290when using vertex color in Maya
you can only apply color to a vertex only right?
so we are painting on a low-poly head right?
how can we fine-detailing that paint like in that video?!
What do you think about that workflow?
It is a little bit unclear how that all fits together, but it looks somewhat promising no?
Replies
Point is the magic happens in the shader which is using the vertex color map just for masking.
Imo it's nothing else as what level artists are using for years to blend materials.
You paint a grayscale map for each of those channels and compose those back.
You could also paint a texture first and bake those into vertex colors.
We used those "splatmaps" all the time for terrain texturing.
Well it's a fine workflow if you have to produce several highly detailed faces (or any asset, whatever), tho nothing technically new.