Hello! I would like to share my progress in my upcoming asset pack that will be released someday this month, it's getting close to its finish and I have now a lot for share and talk, so let's do it. What is City KIT BR? This is a project I start working in 2022 to have a full kit bashing asset pack where we will be able to…
@fdfxd2 Thanks! For me I had old work on my website with a private link that I could quickly throw up onto the screen. Prop Artist positions are rare(r). I know Ubisoft and Cloud Imperium offers them quite often. Rebellion has offered Photogrammetry Artist positions in the past, and many roles at outsourcing studios will…
do more like the environment and less of just props alone. making an environment that has a feel/mood is significantly stronger than making an item. people aren't moved by props which means they aren't amazed. now, I am not saying the props are bad, they are ok but they are nothing compared to your environment. also, being…
Hi! I'm new to Substance Designer and have a question. How do you crop an image in designer?..or do you? Cant find anything except the transform 2D but it just tile or squeeze the image. I have a texture input and just want to use a section/part of that image as my base for the rest of texture work. Help would be much…
Hi, I'm Dhruv – a full-stack developer with over 3 years of experience in building web and mobile apps, and 6+ months of experience in game development. I’ve developed multiple 2D games and recently started working on 3D games as well. Portfolio: https://dhruv-g.framer.website/ About the Game I’m building a hoverboard…
The farms, roads, and beaches are about 99.9% accurate at this point. What's left is detailing everything, creating additional props and foliage and filling the world out. Our modular houses and churches are beginning to be constructed and we're starting to prep to get our game launched on Steam Greenlight in the coming…
I guess you said in your initial post that you wanted to start working with the props first..but I still feel like you might be jumping the gun a bit by jumping straight into the nitty gritty stuff. I would suggest roughing out the environment and laying things out before you jump into creating assets for it. Get a feel…
oh mop about the uv's smo got an older model file and e had some props on the uv's but smo prob aint put them in but meh dont matter.. so sorry about the older uv's (to lazy to go dig up the model and find the right verson sorry)
Never had a problem in other version but seems the pen pressure opacity option is hit or miss. I've tested to see if my pen is nutz but its a-ok. Anyone else have probs with this or maybe a solution?
Wow Talk about you all time let downs. Deep down I knew they wouldn't be able to answer all the crap they laid out. The journey was fun and I give props to the writers for creating some great characters and great character moments, but they totally dropped the ball on the big picture stuff.