thanks jramauri, still pretty lolworthy the mods haven't even acknowledged or replied to the requests-- 2D is a huge part of the game creation process and numerous times have been said to help foster growth in creation of 3D.. as a community polycount should help bring that to light by including it in their first huge…
You three are awesome. I'm at a loss for words. I think I understand the idea of the lighting but lets see if I actually grasp it. All the input is really appreciated. I'm not used to this (reasons: 1) new to polycount and 2) only 2 years of 3d experience) I'm going back to work right away =D
Looking Awesome dude. One of the tightest diorama's i have seen here on polycount. Been watching it in the WAYWO thread, happy to finally see it in it's own space. No crits from me sir, The texture work is coming along nicely. Your logs don't look very 'log-like'.... ;) Good to see your back to the 3D :)
7 years ago... I had just picked up the guitar and that year I broke mummy's guitar apart(accident!)and I was in secondary school which was pretty stupid. Around that time I also discovered 3d Studio Max. I wish I knew about Polycount earlier(earlier than 2002):(
1997-ish: back when I did skins, this was for a Quake 2 mod (model by cyclopsX) 2000-2003 college a bunch of bullshit bad 3d 2005: for an added bonus here's the original polycount thread ugh, what a goofball 2009: I believe this is the last thing I did at Mythic that isn't under NDA.
Update. Got the body about where i want it to be. Anyone know of any good way to get a true Tri count in 3DS Max 2010? I am also tossing up between shield ideas... should i make it actual round geometry or just go for a plane and be done with it? Any thoughts polycounters?
I don't know. It's nice to see this. 30 people doing thier first models together, and seeking crits from polycount. I wish my high school days had been that nice. Then again when I was in high school the first version of windows came out. 3D graphics and desktops didn't co-exist then.
I cleaned up my code and got the site layout mostly done. I'll be adding the polycounts and texture pages next time. The only links that work right now are from the models in the 3D section. The main navigation bar is dead. Thanks for the feedback. Let me know what you think. Alex updated site
Why not right? okay. 0. Sleeping in my king size bed with a gorgeous woman next to me. 1. Wake up, around 6, see my supermodel wife next to me, wake her up with me inside. *Boom that just happen* 2. Send her off to make me a breakfast sammich with coffee. 3. Workout like a beast after the pre-work out warm up, gotta keep…
I don't have time to make a model. I think you'll find it difficult to find people that do. I can however share the Table of Contents of the Art Standards Guide for game I'm currently working on, Lucky's Tale. The whole document is about 20 pages, but it helps so much. Especially when we hire someone new. All their…