Hi ya Polycounters .. Thought it was time i posted something as i have been a long time lurker. Always thought about putting up post but never getting round to it Usually because am busy looking at all the awesome work posted by everyone else. Anyway. This is a Minotaur i have been playing with for the last few weeks…
No f***ing way, how long has that been in there? Cheers :) Most of the things I'd like require Bmesh implentation first, just really after standard things in other programs like the split polygon tool in maya, cutting geometry and not destroying UVs or creating tris (ie. needing ngons). Having the UV selection be connected…
To Select an edge ring you can just double click an edge to select that loop. For the ring select the edge, then hold ctrl and right click, then Hover over "Edge Ring Utilities" then over "To Edge Ring" and release and it will select an edge ring. I wish there was a quicker way for selecting edge rings like there is for…
The wing skin that connects to the body should connect above the hind legs. That the part that provides lift. Look at where bat and bird wings connect. Also the wing 'fingers need to be longer and have a bit more shape to the wing skin. http://www.freewebs.com/hyd711/finalskin.jpg - For wing connection to body…
Oh Square Enix... Their big conference is tomorrow and i can't wait, yesterday during their live concert (which people called utter shit on twitter) they put out another short trailer with the release date (03.03.2020). That's the kind of info you keep until your own conference. But yeah MS was pretty interesting. New…
I remember that video but it was worth a second watch. Two big ideas from that that are super helpful and have become part of my standard working practice : One, expect failure on the first try. And two, end on a positive note. They kind of go hand in hand like this : Even if what I am doing is something pretty mundane, I…
Guys, I would like to know if you have some tips on acquiring selection masks for the texturing process. I have this HP model: As you can see, there are several elements (separate meshes) that make up the model. Here is the LP: The LP is one solid surface mostly. Texture so far: I`d like to know if there is an efficient…
I have a sleeve and I've never had an issue in any game job, and it generally becomes a fun topic of conversation. However I've had to cover it in odd office jobs and shitty retail jobs when I was first out of school. I very rarely have had any negative situations with people but I've always lived in pretty modern cities…
Fantastic highpoly work! The low poly could use some love. One spot that you could reduce is the hinge on the wing. All those inner circles could be collapsed into a one point. I could see why you might keep like one extrusion or bevel inward. I understand it's a portfolio piece so in doing this, it would save some texture…
Well damn XD made a fool of myself with the date, sorry guys. Fixed now Ok some updates. Haven't posted anything because everything I've been working on this, is kind of boring so far and more oriented torward the game design part (measuring all the modular bits, making them fit with each other etc.). redoing the floor…