Hello all!New to Polycount,but developing my workflow within several softwares. Software Usage: 3DSMAX 2012 (Gamma 2.2/W Nitrous Enabled) Zbrush 3 Point Shader (DX9) I've been having issues with Normal Maps for sometime now and have been attempting to figure out the problem on my own.Unfortunately,I've yet to figure out…
Greetings fellow PolyCounters... I was posting this thread because I wanted to hear the opinions of the community on the GuildHall. I've kept pretty up-to-date on how ya'll feel about "game schools", but I have also noticed that GuildHall has it's own rep. When it comes to general 'game schools', I've always been told;…
Hey guys. I just wanted to let folks know that I put together a team of twitch creative streamers for Extra-Life tomorrow. I have 6 total including myself filling up 24 hours doing 4 hour streams each. I hope you guys can stop by and support. EXTRA-LIFE PAGE MY TWITCH PAGE - I'll be streaming from 6am to 10am PST I will be…
Hi! Thank you for clicking on this post! I'm a new game developer looking to get into making some games (which I'm serious about). I've mainly been playing around for the past year or so, making unfinished games as a learning experience and I'm now ready to get serious and devote my time to a game that I will finish and…
Albedo in the Metalness/Roughness workflow does store both Diffuse color, and Reflection color. But... Metalness is a mask between the two. Where Metalness is black, Albedo acts as the dielectric Diffuse color. Where Metalness is white, Albedo acts instead as the metallic Reflection color. So, it's an optimization to…