In short: -everything on your site is huge, why? -work towards 1280x720 (works on 3 times as many devices) -large images and text add nothing -work is nice The site is rather huge. It won't display properly (gives vertical scroll) on any screen below 1500 pixels wide. This means that on roughly 4 out of 5 devices you'll…
Its definitely got promise, but from the shots you posted I think its lacking in detail and variation. Right now the textures look more handpainted in some areas eg the main wall texture and then a bit more detailed in other areas such as the small wall sections attached to the main wall. Also everything looks very…
Great thread guys. Eric thanks for all the info and help. We tried speedtree out here at work for a while, and found that it took us longer to get what we wanted, and it was more cumbersome (programatically, and asset-wise) than just building trees by hand. It's definitely a cool program, it just didn't do what we needed…
Hi folks might need some help from you guys. In October I was let go from a digital agency due to short of work, and after that I have tried to get into the industry but sadly without any positive response. In my previous role at the agency I was pretty much the lone artist there, 3D for games and highres stuff, movie and…
Okay my first post, don't mess this one up... Hey! So I had this idea of making my own interieur scene with a kind of sci-fi cathedral. The whole thing will (hopefully) be handpainted and brought into UDK. To lose a few words about me. As I'm noticed and also indicated through my post-count, I'm new here. I'm also 'fairly'…
Hello there! I tried myself on an animal-themed character and I chose a frog for this. For practicing the whole workflow I want to create the character from the concept to the finished model with game-ready topology. My goal is the finished character with handpainted textures. This pic shows my current status of the…
Pretty cool. The HDD in the foreground looks a bit out of place. Maybe add some floating blood droplets in the air around it? And maybe make the handprint a bit more subtle?
"I was thinking about learning character modeling to become "future-proof" but with MetaHuman who knows if that's even worth pursuing..All that work I put might be irrelevant in 5 years, hell maybe less." That's not how things work though... NPCs in a game requiring believable realistic characters are not individually…