[ame] http://www.youtube.com/watch?v=D6NvA23BAvU[/ame] This is about 4 weeks into development. Looking to finish in another 4 weeks. I wanted to make a game that is just @#$#@ exploding with happy and fun. What says fun?...pooping rainbows of course! and making love to cows:) Hence was born Rainbow Star Girl. I am going to…
Hi everyone! I’ve just finished creating this fun, stylized 3D toon bag model using Blender. It’s perfect for games, animations, or creative projects. You can check it out and grab it on TurboSquid: https://www.turbosquid.com/Search/Artists/Smoothi-Loops I’d love to hear your feedback or suggestions. Let me know what you…
Ta everybody :) @ Nizza_waaarg: Thanks man. @ Wex: thanks. Nah I have not touched the legs, I think it was the camera angle. I will make the arms a bit longer though. @ dustinbrown: Thanks Heaps for the ref man. That last Canadian one was one of the first pics I stumbled across........ scary lady. Got her back into Marmo…
Hello, Our indie team is looking for a passionate 3D Artist/Animator to join us in developing our upcoming title - Space Spiders Arena. About the Project: Space Spiders Arena is a fast-paced sci-fi arena shooter where players control spider-like robots competing in tournaments that take part across space - from asteroid…
I'd written a fairly lengthy wall of text dissertation on CRPGs and their divergence from the gameplay experiences of their pen and paper / tabletop / live action cousins; but I hit backspace after shifting the focus from the textbox, causing my browser to go Back, erasing all of it. So here's an easier to read feature…
Specialized in 3D stylized environments and props. Uses ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Knowledge of Unreal and Unity Shader graph. Able to make particle systems. Receptive to feedback. Love fantasy, horror and sci fi. Highly motivated…
Ok, now I see your point. (: I never thought about picfights from this angle. For me it's a bit ironic to hear this. Well I'm an artist and I have a few artist friends, and we like to pump our skills and to have fun. We gather every month on average, announce a drawing theme, draw, then share results. Currently our biggest…
Thanks for the comments : ) divi: not all that different from a modular environment perspective really : ) @razorb: is that because you are already so smart, you feel superior when watching my stuff? : ((( Made a proper shader for my mosaics, with some blending etc. Not quite happy with the blending yet, but I have to…
Ok I just finished this game and I have to gush to those of you who worked on it. This was sincerely one of the most fun I've had in a game in YEARS! The humor, the music and the gameplay was soooooo fun! I love the references to all of those 80s songs and movies. Spoilers ahead. I was either smiling or laughing the entire…
So silly gravity gimmicks: primary PLAYER'S ENTIRE INTERACTION WITH THE GAME WORLD: secondary ?????? It seems like a recurring them in your rebuttal of gauss (who has actually done this shit for a living)'s post is that your prototype doesn't include the part that will make the game fun. What the hell is that about?…