in max, select edge loop, under edge sub object mode select the create shape function. it will create a shape(spline) out of your selection. To scatter the models like bardler said you have a few options. you can use the constrain to path, path deform or snapshot tool in max. there might also be scripts for it. also you…
Thanks. So would this happen when: A: Keyframe while a joint is selected. B: keyframe while a constrained object is selected (curve in this case). C: keyframe while both the above are selected. I am guessing B & C? I think my understanding of keyframe entry is wrong. I figured you could keyframe an object constrained to a…
@uberphoenix - The best method for this is once the block-out is complete, break it into manageable chunks, ie: if you can make it from its modular pieces, then select the BSP brush or selection of brushes and right click> Convert> Convert to Static Mesh and place it in a package from there find the brush / now static mesh…
[ QUOTE ] Now just allow us to select and edit multiple objects at the same time and I'll be happy... If you can now do it with UVs let us do it with the actual geometry! [/ QUOTE ] You can do that now... kind of... Just select multiple objects and apply the Edit Poly modifier. I suggest creating a "Named Selection Set" if…
This script will copy normals from the first selected vertex to all the other vertices you have selected. Be sure to have ordered selection set in your Maya prefs. import maya.cmds as cmds sel = cmds.ls(orderedSelection=True, flatten=True) nrm = cmds.polyNormalPerVertex(sel[0], query=True, xyz=True ) for i in sel[1:]:…
For the mirror artifact, in the Edit UVWs window go to the Select menu and click Select Overlapped Faces. Is anything selected in the 0-1 UV space? What does the normal map look like in that area? Do you have a duplicate or overlapping face there in the model? For the random pixels issue, I've only seen this when baking…
Here's an odd problem. When I create a landscape, it doesn't show up in the perspective viewport. It does show up in the orthographic views though. I tried checking all the options in the "show" tab. An interesting thing I noticed is that at the bottom tab in the editor, it says "level.landscape_1 selected (0 tris, 0…
:) Nice Edit: is there an action to escape from sub-object mode? I know you can do it by selecting the same subobject that you are already in, ie. pressing vertex hotkey when you are in vertex sub-object, but is there a way to create a single hotkey to escape from any sub-object mode you're in? Select Object escapes…
About the color issue you can press F3 to swap between shaded and wireframe view...press F4 for wires on shaded - create a box and try it out. I am not sure what you mean about the plane? You have converted the plane to editable poly, select it and are trying to hide it? Or you have selected a face/polygon in the plane and…
I'm making blend shapes on one half of a symmetrical model, and when I duplicate and flip it to the other side of the model, the flipped blend shape does not match perfectly; two to three verts on the flipped blend shape aren't being affected. I figured the problem was that the model was ever so slightly asymmetrical, and…