Okay, I will give that a go. Also, regarding Millenia, I acknowledge he moved the pump, but there were also other parts near the trigger that were intersecting. I'll look into it again to make sure. One thing I'm a bit unsure about what you said: "Merge the low poly pieces together and high poly pieces together. So you…
If you import it in one go you'll just get a single giant mesh. It's better to import individual meshes. The grid is so you can snap edges of objects together easily. If an object doesn't need to fit perfectly with another object then it's not important to make it fit the grid. Rocks are an example of an object which…
sometimes some mesh info can get corrupted on a mesh or poly object. It helps sometimes making a snapshot of the model and exporting the snapshot. A snapshot is a term in maxscript where it creates a new 3d model of an existing one but as a new Mesh (can be converted to poly). I had it sometimes that some smoothing group…
It renders the shadows into the alpha channel so you need to save to a format that supports alpha, like png or tga, even jpg. I use XnView to view images which lets you toggle the alpha with Ctrl-H, pretty handy. The max viewport render window lets you see each channel, if you check on display alpha you should see your…
I also recommend a mentor so that you get more direction and at the same time build a relationship with an industry contact. I recommend this mentor, https://www.linkedin.com/in/timothée-mathon-41896b158/ Though you would still need to work on fundamentals before a mentor accepts you. For this I recommend Feng Zhu's…
I've got a script that can Combine selected skinned objects into one skinned object. It can also do the reverse and detach a skinned object by element into multiple skinned objects. Just right click to save this file, and drag in drop it into the 3ds Max viewport to run.…
Outline! Adds a little more definition to the objects. Would it be possible to use thick and thin lines depending on the objects view? For example put a slightly thinner outline on the object and a thicker one around the silhouette. Also agree about colouring the outline to match the objects diffuse colour
Hello, My name's Elijah Safarov. I'm a Concept Artist with the main focus on Character and Creature Design. Previous experience mainly in Digital Sculpture: designing and sculpting miniatures and figurines for 3d printing. My Portfolio: https://www.artstation.com/elijaharts Starting in 2020, I have worked with such…
I'd be inclined to agree, but I think the OP is a student which implies they're young and probably of impressionable age so I suspect it's herd mentality opinion. @cturbo Cyberpunk's graphics, even if it released today, are objectively good among it's peers and there's a reason it's still used as a gaming benchmark 5…
some object using tiling texture some other is just unique , for the unique object, the material is much more simple than the wall of the house or some other object. ideally bigger object always uses tiling texture, while smaller object uses unique texture . probably Audrey Wong @audreee can explain more how the Unique…