Somewhere in the process there are mismatched normals between the lowpoly and the normal map. Here's some things to check: When you are exporting textures from substance painter are you using the unity preset? What are your export settings for the FBX that you're importing into unity and using in substance painter? Are you…
The game is made with Unity 3D and the backgrounds are built of a mix of both transparent planes, opaque 3d meshes and a lot of UV animations and some vertex shaders for animations on the leaves. Lights are baked with Unitys Beast light engine, really smooth and fast. Hope this gives you an idea of how the backgrounds are…
So I did three tests and they all look horrible in Unity but ok in apps they were baked in. From Xnormal to Unity: From Substance Designer to Unity (SD has the same tangent space so it should be fine in theory): From Handplane to Unity: Here are high and low poly meshes + all test maps. I did the most basic bake without…
Dear Polycount forum folks, today I got asked by a friend to create some levels for his mobile device game. He creates this in Unity and want's to put it on the app store. He told me we could make some money if it gets downloaden, and he wants me to create the entire levels, including the assets and everything you need to…
So I've been working on a new scene for a client and he's graciously allowed me to share the work in progress scene on here. Be prepared for a bit of an essay here as I go over the details as well as some very large images grabbed straight from Unity editor... So the client is after a sci fi hanger bay in Unity engine. The…
For my first full environment portfolio project, I am working on a homicide crime scene in a rundown apartment in 1960s New York, aiming to push realism inside a playable, but believable space that could (hypothetically) be in a game with an investigation element. My hero assets are a period-appropriate CSI camera, murder…
Thanks allot! :) Yes, I will work more on that! Thanks! Okay, I'll try to improve on the grass! It was harder to paint grass than I though it would be initially... :P I'm also currently working on a terrain in Unity which I plan on showing when I have some more textures and assets to use in it! ^^ Stay tuned! ;) Good idea!…
Hi there, We're using DDO to make textures for Unity 5 standard shader. We'd like the 3DO preview to match the results in Unity as closely as possible. Currently we use the Specular/Gloss workflow and calibration and this puts the gloss map in the specular A channel as expected for Unity. However, the visual result in…
A really cheap and old school way to do it is to duplicate and invert the geometry, and make the ground ground semi transparent, I've seen this used on mobile games as well. I'm not sure what reflection tools unity has, I have not used it much, but this unity demo uses the technique I was talking about for the water…