Hehehe, good one! Sounds like a plan to me. Oh damn, son! I seriously cannot wait to try that out. Wonder if it works on the missile launcher as well...
Hi all, Just a small project I did to learn more about Substance Designer, SpeedTree and Foliage setup in UE4. Inspired by the Sun Circle in Gothic II.
Hello Everyone, I wanted to share my latest tutorials. UDK Animated Sky The first one covers how to create an animated sky dome from beginning to end. Tutorial results can be seen here: <<PDF download available here>> UDK Dynamic Sun The second tutorial is adding a dynamic sun to any sky material within UDK. The tutorial…
Not so much a backstory this time - unlike Pruning the Tree - but just a little adventure with some insight into Kennen's character, but moreso into the ways of the Kinkou and how they interact with regular people, inspiring awe and mystery, mixed with a little fear. UPDATED: Fixed some things, and changed up the ending!
http://www.destructoid.com/denis-dyack-promises-he-isn-t-scamming-you-254088.phtm This was a local event, would like to hear what people in the industry think about this.
Hey guys I know there's a few guys who work, or have worked for Liquid here. I've got a few questions and would like to chat to someone in-the-know via PM or MSN or thereabouts. Cheers
Primarch
of the first Legion Astartes; the Dark Angles. The son of Caliban himself Lion El' Jonson. model In the future I do plan on completing the set with all of the known Primarchs and Big E.
Hi to everyone. As title; I have some question about sss radius map, exactly how did it work? The radius values in the material have a huge range, it's not like specular B/W, so how exactly could i use the color values in a radius map? I tried a black and white map, first trying to find a colour value similar to the radius…