Wireframe of the base section here. Ran into some smoothing problems when it instanced and then bend. ALSO Make sure to smooth before bending. You keep forgetting this.
what version mudbox are you on ? may be the "smooth position" option is turned off by accident. green arrow here: looks like it is just dividing without smoothing on.
Do you mean that you have a double sided piece of clothing, and that the weights on one side are different than the back side? quickest way to solve that which I know if is to select by vertex and apply weights by flood fill. Then you can smooth it afterwards if needed. This way you can make a vertex selection in wireframe…
Looks like you're only beveling one edge, rather than the entire loop. If this is your intention and you just don't want the triangles to appear as faceted, you'll probably want to Right-click on the model (object mode) and choose Shade Smooth, and then either adjust the Object Data Properties: Normals: Auto Smooth Angle,…
this artifact is because your models uv islands are not matching with the smoothing groups. You used one smoothing gruop, and a lot of uv islands.try to match them
Yeah it's keeping the vertex normals the same that I'm trying to get at. As long as the Turbosmooth is set to smooth by smoothing groups the vertex normals won't be affected right?
You don't have enough geo in the high poly, simple as that. :) SubD modelling is a big topic, but you control the smoothing with support loops and creases to get the smoothing where you want it to be.