A few things. First, try to think of normals baking as two seperate processes. Projections, and shading behavior. It's a lot easier to see what your projections are doing with an object space bake so first bake an object space map. Load that into the model in a 3d program with no shading/lighting. The object space map…
Been working on some Buildings, first for a space station and then I figured they could just double as city blocks for some renders, they're more fun than the space station itself atm. Been using modo's ray GL to place emissive lights something that usually would have been a pain to get done. Still lots left to do, doing a…
If by size you mean some points are more pushed in/out than they are on the highpoly, that's unavoidable when lowering your geometry count, but the bigger the discrepancy the worse the results will be (see the sticky thread on "Who put waviness in my normal maps?"). However, if you mean by "size" that the model is somehow…
Will there be hard drives or is it just online? personally I just download stuff these days. Will the 720 have blue ray? Will it ship with Oculus Rift :) ohh now that would be a turn out for the books Back to this title, looks to me like it has some DirX 11 techniques, reflections, SSS what do you think? Watch Dogs, Any…
Just to confirm my suspicions; this render with the normal map is wrong. My hardware is too old to render normal maps am i right? In the left image, there is an estranged highlight on the edge of this dint. What i think is happening here is that its being rendered as a bump map (like each RGB channel is displayed as the 3…
Hello. I hail from the land of SPUF. I humbly request someone to model a simple hat in TF2 for the beloved Pyro. I sort of had a mask-type hat similar to Man Ray from Spongebob in mind. Please tell me if you can. May the great Polycount gods have mercy upon me and thank you, thank you, thank you! :\…
Hi maxes radiosity solution is crap and very slow. i want to test other solutions for baking AO and GI into verts for max besed meshes... so far ive tested xnormals simple gpu AO tool which is extremely fast but lacks bounce light. anyone else got decent results using vray or mental ray to verts in max... may need to…
I hoping to one day to be a character modeler for a gaming company. I am working on more character concepts and models at the moment. I am thinking of creating a Team Fortress 2 character,"Lazer gun guy". Here is reel of some models I have created. At moment I am doing motion graphics for a website, RVAmag.com" PS: Anyone…
Hi! A friend in the gaming industry told me about Polycount recently and told me its a great place to learn and ask questions regarding 3D for games. I've dabbled very lightly in 3D for about 8 years but only started taking it seriously about a year or two ago. I use Maya and have been learning as much as I can. Im…
Watch it skankerzero. Some of us were born in Houston. Thems be fightin' words. When it comes to Flash these days, it's all about the programming. Don't try to get contract work doing traditional IDE-based Flash work. Most companies seriously undervalue that kind of work, and you will end up doing way too much work for way…