I hoping to one day to be a character modeler for a gaming company. I am working on more character concepts and models at the moment. I am thinking of creating a Team Fortress 2 character,"Lazer gun guy". Here is reel of some models I have created. At moment I am doing motion graphics for a website, RVAmag.com"
PS: Anyone could tell me the best settings to render models with mental ray? I use Maya 2010. That would be awesome.
Click the link
http://themumblemagnificent.com/3d_design01.html
Replies
Pencewd, try to work some on that specular map on the first cahracter.. looks like he is wrapped in plastic film... a bit messy page otherwise, bit hard for my eyes..
Or work a looot more on your 3d kung foo right now its starting stuff
definatly not worth the time to turn it into a reel.
If you want to do characters pick up an anatomy book and go at it on anatomy studies. Maybe spend A week on the Legs another on the arms etc etc. Then work your way up to doing a body a day. Nothing perfect but a days worth of sketching anatomy in Maya. I think once you get that down the texturing will be easy as pie, considering you already work really well with traditional painting.