Heeeeeeyyy!! THANK YOU!! Here's a bit of progress. I think I've got 10% closer haha! But you have it right, pointiness is the way to go. I really have to get the style right because I want to do several characters of the same style. @Chronicle: I put some effort on the eyes now. An now I'm going to work a bit more on the…
Hence the quotes in "man cave"...besides...what's wrong with having super hero masturbatory fantasies? :) Addams Family and The Twilight Zone are both epicly awesome pinball games. There's a local shop here, run by a guy who has been selling/repairing pinball machines for the past 30 years in this area. I came across his…
Rockstar, you dont need a pass to get to where the meet up is. It's in the public areas by one of the doors. I expect we'll have only a small handful of folks show up, so hanging out and transistioning over to the guitar hero demo for drinks and fun is definately what I had in mind. And I did get a press pass for the show.…
You're not ready quite yet. Maybe for some one off prop contracts for smaller budget games, but for InXile, not ready from what I've seen. The "want" I have from your portfolio is: 1) A very complexly designed prop 2) A set of props, not just one, executing variance in a given art direction. It's clear you know how to make…
Hey, guys! This project was developed during the Savage Art Academy Mentorship, and I couldn’t be happier to finally share it! The main goal here was to push my skills to the next level and refine my entire workflow. Mirai (未来) Shift is set in a dystopian near future, where people spend most of their lives immersed in the…
The Pushing Points Quad-Poly Family Pack consists of four
meshes designed to be a blank canvas when working with the PolyStein Kit for
MODO. The collection is made up of base male, female, kid and hero mesh presets
that are ready to be detailed with the assets that ship with the Polystein kit. While these meshes were…
What up polycount, I've been offline for a while since going pro, but I'm trying to get back to some personal work in my free time. The idea with this project is to learn the ropes of 3d printing and collectible production, and to pay tribute to one of my favorite super heroes and comic serials, Planet Hulk. Design-wise I…
While at GDC this year was under some pressure to post some new work. Here are a few of my favorite things I have worked on since I last posted a few years ago. History: For the last few years I have been the only guy making characters for “City Of Heroes." For the most part; Designers give me an idea, then I get to make…
There isn't much I can say on this... well actually theres a lot but not much I would like to say on it. http://www.gametrailers.com/video/e3-2011-skylanders-spyros/714667 Anyone here remember the original spyro? that little purple dragon who was a hero to the end and had a look that made him seem a little bit cuddle-able?…
Hey guys, been here on polycount for a while and haven't posted much recently. I have been trying to get better at my high poly sculpting and hand painted textures. I'd really appreciate an honest critique of my portfolio and where I can improve, I'm kind of at a creative block. I'd love a critique from EQ or Tacit math…