LC - while I totally understand where you are going with this (examining existing models is by all means a great way to learn about the technicalities of game art), I think the elephant in the room is that one would expect a Uni teaching game art to already have access to such content to begin with. If I am not mistaken…
I've just launched a brand new game studio. We are Invuse, where innovation meets purpose. We believe that too many games these days are focused on generating income, at significant expense to the player's ability to actually enjoy what they're playing. We believe that many indie teams have a great ideas, but are unable to…
Hey guys. I'm trying to figure out how to modify the mesh in zbrush on a lowest subdiv with applied creases (lvl 1 or 2) and still retain the detail from the highest subdivs. What happens when I try to move the mesh, or sculpt on it or resize or whatever on the lowest subdiv it somehow introduces the sharp crease on higher…
I just joined Polycount and am having my first look around. I, too, am developing a Western environment and was attracted to yours. (My world is a bit earlier, circa 1884.) I'm at the beginning of the development process. I'm creating a unique mining camp, a classic Western town bursting at the seams, and the ranches and…
I am going to go out on a limb here and say this should be up to the devs. The cream always rises to the top, and great games rarely fail financially. You can pirate half-life 2, didn't stop it from selling like crazy. Not a lot of problems with wow making tons of money even though you can play it for free if you wanted to…
Great games start with great people! High Moon Studios is looking for a talented Animator to create visually inspiring and creative key-frame animations for an unannounced high-profile title. The candidate must be a generalist and able to do both gameplay and cinematic animation. The candidate must also be passionate about…
Hi everyone! I'm aiming to become an environment artist, mainly in the film industry, but I'm also open to working in gaming as well. So far my experience has been primarily with Maya and my portfolio reflects that. Recently, I started exploring Unreal Engine and of course noticed the vast library of 3D assets and textures…
Hello all, At this time, what is the best way to deal with custom sculpt brush presets ? By that I mean the following : Let's say I am working in my current file/project, and I create a new custom sculpt brush preset while I work (for instance something with a custom falloff and/or alpha). This will get saved with the…
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