I guarantee the yes guy doesn't have abs at all. What you are going for is a really difficult challenge because its taking real world anatomy and then stylizing it. So in otherwords you have to be very familiar with the way anatomy really looks then doing so stylizing to make it more cartoony. I can see you are new to…
As a student who was hired straight out of school, I hope I can impart a bit of recent first hand experience. First, everyone else is right that you need to compare against yourself against industry standards. I would say out of every graduating class, 10% of that class will get into the industry. The rest will not. Even…
the arms do not connect to the body properly in the under arm area. The hips are way too narrow. He appears to be 5 heads tall, so his proportions seem too far off, even for human who is not supposed to have ideal proportions. The legs look too short, the arms could be slightly longer. The wrists are far too thin, the…
I think what Johny is saying about your texture is that it's a weird mix of cartoony/stylized and realistic. If you are going with realism, I'd strongly suggest adding more color variation to your textures. Most of them are almost monochromatic for certain parts of your characters. Then if you're into cartoony style, then…
Hi everyone This is the prop #2 (of 3) that I submitted for this year's Artstation 3d prop design (rendered) challenge. This amazing Riflebow concept art is made by Alizé Giraud (https://www.artstation.com/zaink) for the previous concept art phase of this challenge. I deviated a little bit from the original concept art as…
Hey there everyone, we are looking for a Concept Artist for Stylized Props & Environment PROJECTWe are developing a First Person Arcade Puzzle Game with an emphasis on immersive and diverse worlds, dimensions and eras. One of the first areas we are working on is a Lunar Colony with a mix of fantasy elements. ART-STYLEWe…
What's going on Mecha Men and Women! Mecha Mayhem is an explosive mech FPS Multiplayer title supporing both VR and PC gameplay. Check out our alpha teaser here! https://www.youtube.com/watch?v=y7i0amHexSI The Mecha Mayhem team is seeking a skilled Visual Effects Artist to work on enhancing our visual presentation for Mecha…
Goodmorning everyone (depending on your timezone) I am trying to underestand an create a workflow on how to create a wooden kit that can be used for a lot of different types of props. For example, The Stylized Village Kit from Meshingun…
Hey everyone! Welcome to the 90th edition of the Bi-Monthly Environment Art Challenge for the months of May and June! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful…
Hello! As I am very inspired by diorama's and especially the stylized ones, I am starting to make my own. For a long time, I am inspired by pirates and their ships. I also wanted to start using Unreal Engine to create moving diorama's! I first started with a blockout in Blender. I always get way to detailed and I should…