Yes, export the model from Max using the .OBJ format, and make sure all the correct boxes are checked, and the "number of decimal places" (or something similar to that) is set to 12, the highest it'll go. That should do it.
I have this problem too a lot. Only way I could get around it was to export the meshes as .obj, open a completely new scene, import the meshes back and bake again. Solves the problem for me
All i can say is that i did this way back in the March 2010 vers of UDK. There was an option for obj. export which could then be imported to max. It ruins the mesh sometimes but with a bit of cleanup and flipping normals it actually is doable.
export as an OBJ without smoothing groups or normals. delete the meshes re import them This will trash all your normal data and recalc it. This would be a good time to post a max file. just 1 element would be enough
Any updates? I'm baking out black maps when I use 'Map by mesh name'. It is happening every single time I use that function on different models. I've tried using both FBX and OBJ.
I still don't get what you are trying to do - again, just post pictures, even if it's rough. Sounds like ... you just need to save your basemesh as .OBJ somewhere. Or am I missing something ?
Unfortunately it's hard coded to 3 digits. You could write a script to rename your objects. Select the objects in the order you want them numbered, then run:for obj in selection do( obj.name = uniquename "Axe_" numDigits:2)
Whoops, i just googled obj and max, and that seems to be the issue here! Sry, for creating this needless Thread, but thank you very much four your quick Answer! GoZ really beats the Export presets inside of Max
Exporting as an obj and reimporting works for me. It looks like you have separate objects as well? Those faces are there, maya just doesn't want to render them for some reason. Your scene might just be fucked, too.
Make sure you export the obj file as triangulated from Maya. If that don't work, I import it into fragmotion and export it out as a similar name and DDo loads it just fine. I have that same issue with 3d Max.