Greetings, My name
is Alain Berset and I'm a freelance 3D Character
Artist working remotely from Switzerland. I
specialize in all aspects of character and creature creation
for video games and animation. Here's
my portfolio: http://www.alainberset.com My
fields of expertise: -Character
/ creature design -HighPoly
sculpting…
** We are not currently accepting new applications for this position. ** 3D Low-Poly Mesh Modeler Lightpoint Scientific, Westlake Village, CA (Initial 1-week onsite training, then fully remote) Full-time $70,000 - $90,000 About Lightpoint Lightpoint serves the global reconstruction community with
cutting-edge data and…
Ok guys, I've been sort of challenged to do a full character. I make no promises that my skills are there yet, but I'm going to give this a go. I decided to go with probably my favorite character (or lack there of?). Perhaps it is a little narcissistic to call him my favorite? Here is the very first steps... and just so…
Hi guys, I'm unsure about the workflow for producing an animatable character using zbrush and Maya. The way I used to do it was: sculpt a base in zbrush > retopo in maya (modelling toolkit) > UV retopo'd geo > sculpt over the new geometry in Zbrush (discard old sculpt) > displacement maps But this process takes long and it…
Hi All! I'm excited to share this finished project of my take on the glinstone kris dagger from Elden Ring. I'm really happy that I could bring to life one of my favorite daggers in the game. It was a great learning experience and an opportunity to create an intricate and interesting prop. I had a chance to learn new…
It was long time when i was sculpting i think it was 7+ years when i quit well it was family and such now i am back i just bought Kamvas 16 (2021) and now i am at beginning again well i just played with it and i can say it rough scary at beginning i was thinking i will not know anything but damn i remember everything and i…
Thanks for the crits man! I had to wrap the high poly up for a deadline, but I will definitely can and will apply some of your crits still before I do the low poly and stuff! Particularly agree with the axles/balljoint thing. I will make the monocle fit in there more too near the end. :) Anyway to wrap it up I brough the…
Does anyone actually make characters by polygon modeling these days? The impression I'd got was they generally either start from a basemesh that was probably originally a sculpt, or just sculpt and retopologise into something useful for rigging and animation. Thinking about sculpting, substance painter, etc isn't so much…
achillesian: i dunno man, maybe this one???? not a werebat,wolf,monster, but trying to think of sils similar. everyone so far from here and cgsculpt seem to dig 9 the most, but i'll play around with some others when i find time. general theme? something cool :P
Hello Fabi_G! I see what you mean, I 100% agree! I feel it got very flat after rendering it, and I miss the details from the sculpt. I will look at my light setup and materials, seems like the textures overall roughness is very high which probably makes the model read flat and normal gets no chance to pop. And I assume it…