Unfortunately this is very commen. Depepends on your level/scene but espacially with lots of masked material (-> foliage) FPS can go down by 40-60% easily. There is just on case where DX11 is faster or equally and this is with multiple dynamic (non-shadowcasting) lights. As for tessellation there is adaptive screen-space…
thanks for the feedback everybody. id say its about 60% done texture wise. i still have to work on the oil and the handle. plus the main body of it needs some dings and dents (just like everybody said :D ) no prob. first i baked a skylight light map with render to texture in 3ds max. (just create a skylight>render to…
People bother me. Not the pirates, but rather the people who are expecting 6000 dollars for software (that costs them remarkably less to make a copy of) or 60 dollars for a game that, again, costs under a dollar to make. People are obsessed with money, and they really need to realize that it doesn't matter much. Our money…
I've never owned a car. Till this winter I have never even driven one regularly because I hate them (I borrowed my parents 1989 Olds for the coldest days this winter, I still walk or use the motorcyle alot). I started with a 250cc 1974 yamaha upraged to a 2001 750cc Kawasaki When I got my first job, I got a 2003 Suzuki…
Just like Corv said, at the moment you have basically the start and end pose and it moves from one to the other, and when it hits the end it just stops dead. Try acting it out yourself, and you'll notice that you always get a settle at the end, even if it's quite subtle Remember for most game engines you can have the…
Jes ahh hehe was a while ago then .. yeah the game has changed dramatically, the Mob variation is X10 what it was in beta, the map has probably grown by about 60%, seiges are alot of fun, the seiges now arent plaver v NPC anymore its PvP and whole lot harder. The last seige I was involved in had a total of about 400 people…
I don't think that scale is a real big deal in ut3 as you can scale your stuff inside the editor once it's been imported. that said, what I like to do when I don't know the conversion rates from one application to the next is export a 1-unit cube from whatever I'm creating stuff in and import it into whatever I want to…
to kill Cojax: this is a picture of a canadian leopard 2A6M in afghanistan. there's about 20 of them, and all have been sent to afghanistan canada actually rented these tanks from germany so they could send them as fast as possible to help out in afghanistan, before this, the canadian government was basically on their way…
I suggest you try and find a copy of Advance wars Muzz, cause your missing out. Most of the time you only need 20 or 30 units per side, so on average say 60 on screen, then take into account each unit needing about 14 joints per unit. That's 840 joints right there; and that is being somewhat conservative. I guess there…
@Pixelgorilla thank you! @BrianDolan89 thank you for your reply. Yes, for now there is too much going on and I think that foreground and background are merging into one. If it was 2D painting I would change values between them. Maybe I try with the fog or different shaders for mirrored character. Also I think as you that…