Here is the picture. Ya. It was LSD, and apparently it makes them feel no pain, which is why they appear to have super human strength. That's why it took 4 gun shots. Apparently stuff like this has happened 4 times already? WARNING: EXTREMELY GRAPHIC AND NOT SAFE FOR WORK…
True adam, haha... for some reason i thought WYAWO would show (1 2 3 4 ... 57 58 59 Last), but looking at Wayback, I must have been remembering wrong :) Seeing that the thread has 3+ pages is useful information, even if it doesn't me skip to page 4.
Thanks dudes! Here is a link for a game we did in school last spring. It's some kind of turn based strategy. We worked on it for about 8 weeks, 4 artists and 4 programmers. Check it out! http://www.thegameacademy.dreamhosters.com/games/08/TGA08_NightBreed.exe will try to post some other games I've worked on soon.
Yea i have a really long way to go, i'll keep you guys updated with what i do once i finish some anatomy studies i'm doing now basiclly 4 hours of head and 4 hours of the body everyday and throwing up a lot of trash work and working again.
you mean if you could paint like in photoshop cs 2 without lag with a wacom in photoshop cs 4 extended. At this time I don't consider photoshop cs 4 extended an upgrade. :D Maybe it was the guy's machine though, I mean all he had was a quadcore. :) I'm sure that's the problem.
$14.40 for 4 jars. tempting... Might try making my own though. [ame="https://www.amazon.co.uk/Eat-17-Relish-Bacon-Pack/dp/B007AC3WY2/ref=sr_1_1?ie=UTF8&qid=1330692410&sr=8-1"]Eat 17 Relish Bacon Jam (Pack of 4): Amazon.co.uk: Grocery[/ame]
I've actually been working on this terrain-blending issue in Unreal 4 for my Graduation Project. It's still a work in progress, but I'm pretty pleased with the results :) . If you're interested, I made a post about it…
I've commonly hit 2.5-3 gig of memory used when batchrendering large scenes with Maya on a 64bit system with 4 gig of memory, and if I run orthos on the system, it will max out at 4 gig of memory used, so it is possible. Probably not as beneficial as using 64bit with 8 gigs, but still do-able.
Hey, i'm doing this shield and i was really wondering if this is considered bad topology. The face in question is 4 sided with the vertex shown. So i was wondering if it's 4 sided, does it matter it doesn't connect to the center of my shield? I might not have been very clear about what i'm asking but i'm sure you guys get…
so guys, I'm a game artist for 4 years now and I want to engage in game dev using unreal engine 4. So, where do I start? books recommendation? tutorials? etc etc I have 0 knowledge btw in coding, so yea, I need guidance or anything :) Thx