100%. I starded with 3Ds max in 2009, moved to maya in 2011, stayed in maya up to 2016, and then switched to blender. Blender is awesome, powerful and its free. I work with games btw.
1. Don't have concept art in your portfolio. Focus on real time 3D environment art if that is your goal. Getting a job in that field is based on your real time skills. 2. Same applies here. Trim down your portfolio to what is essential (for AAA at least. if you want to go to a very small studio/indie studio, you can still…
Yes, when it's necessary. Like Crack said, giving unique space to every UV shell can waste a lot of pixels, cause you to use big textures to get a decent texel density and all of that unique detail might not be required. If you give everything it's own unique space and are dogmatic about texel density you're going to have…
Thanks for all the questions guys! We just wrapped up this year's GDC which turned out to be a lot more hectic than expected. It was so fun to meet so many of you at the booth and the Polycount meetup, I'll live off of that for a good while :) Ged, Correct, when you get DDO you will get a Megascans starter pack, containing…
To the OP : the reason why big studios require modelers to be able to use Max or Maya has pretty much nothing to do with these programs being superior or inferior to others - it's just because that's what these teams developed a workflow around. And one of the reasons why these studios pick these programs in the first…
Another quick tip when it comes to doing mechanical animation, you don't need to have a "skeleton" or skinned rig to keep object pieces together as one animation file when exporting to UE4. If you're working in Max(I'm sure maya has something similar/the same), you can literally just use the link tool to link the lid to…
didn't everyone get invited if you are a member of the area? The Autodesk® Digital Entertainment Conference We are excited to announce that the Autodesk® Digital Entertainment Conference is coming to a desktop near you on October 13th. Date: October 13, 2010 Time: 9:00 a.m. - 4:00 p.m. PDT / 12:00 p.m. - 7:00 p.m. EDT…
Would someone know how to get this working in max 2013? A variable has to be changed somewhere? Or does it just need to be resaved as unicode? Not familiar with either. This is what I'm refering to... http://www.scriptspot.com/3ds-max/scripts/imageplane-v1-5 Although now it is called Vertical Plane 1.7.1 It's great for…
you don't need to rename the file - just select xml from the language menu ctrl+shift+alt+b should format the file with line breaks / indents so it's readable too (not 100% reliable) aliases work fine though - our substance library has been through 7 years, 6 projects and 10 material artists without any difficult…