Couple tuts http://www.moddb.com/games/cc-renegade/tutorials/lightmap-tutorial (except don't set Flatten Map spacing to 0!) http://www.translucency.com/araya/
You can see one way to unwrap a head in #Part 09 of this tutorial. I think using cylindrical mapping for unwrapping a head (as shown in that tutorial) is a common method.
Heres a useful tutorial I found on painting cloth, it focuses on getting the folds going in the right direction, may be of use :) http://www.store.forbiddenwhispers.co.uk/freestuff/tutorials/ClothTutorial2.pdf
This guy does lots of 2D tutorials. Might be able to pick up some techniques from the dude? http://jesusaconde.deviantart.com/gallery/ http://jesusaconde.deviantart.com/gallery/33402035/TUTORIALS
Textures are incredibly muddy and the models are primitive. I would recommend racer445's texturing tutorial on next gen hard surface and some modeling tutorials from Eat3d.com
please don't ever use a characteristic texture made by strictly following a tutorial, especially a well known tutorial. in this case it also just doesn't fit with the rest of the scene.
Check out the Toolbag Setup section of the Toolbag Baking Tutorial here: https://www.marmoset.co/posts/toolbag-baking-tutorial/ It covers the quick loader and various other aspects.
Hi! This is my first post, so apologies if it is not formatted ideally. TLDR; I need help finding a method to rig a character's shawl/cape that follows their arms beyond basic skinning. Any suggestions, tips or explanations on a driven joint-based shawl set up would be very appreciated! I cannot use nCloth or nHair…
Hi all, I noticed "Reproject Higher Subdiv" option isn't under "Geometry" tab. However, when I watch tutorials it's there. My options: Tutorial video screen: Anybody can tell me where to find it? Thank you.
I desperately need to get better at painting textures for 3d models, does anyone know of some good tutorials for this, Iv got photoshop and a few others so most tutorials would help me :) Thanks!