It was never supposed to look too worn down, I don't like it when people exaggerate with worn down detail. But hey, that's just my opinion. Yes of course, the fingerprint could have been a little less obvious that is a major flaw in this texture, and pizza comment is just way too funny. I didn't want to go with beveling…
@BIGTIMEMASTER Great advice, mate. I'm self-taught as well and in my early days I used to soak up the Gnomon dvds.....that came in the post.... :) (there was no youtube back then. No streaming or video tutorials online, and mostly a handful of written tutorials) Before those dvds I used to buy huge 3dsMax books at an…
I kinda understand what you are saying. I know that my question is ... well ... big ? Broad ? I don't know the word for it :P But, I am not asking how to do this step by step, I am asking about advices about my aproach. I don't know if this souds better thou xd Thanks you very much! I watched the lecture and it was great.…
Hi, and welcome =) 1) 7000 verts should be fine. Most games count triangles but I can't imagine you having too many with only 7000 verts. I think you should make your own model, you'll learn more. But it might be helpful to run through the process with what you have, once just to see how it goes. 2) As far as I know there…
[ QUOTE ] holy crap i haven't mentioned blender yet, it's totally free http://www.blender.org If a dumbass like me can use it, it must be good! It's python-powered, and exporters/importers are written in Python, so you could tweak them if you know what you doing. shame the commercial-level free software want your info in…
Hello ! This is my first time posting so forgive me if I'm not posting in the right place. I've been modelling this little octopus for some time, this is my first rigging a character, I plan on making a mobile game. I want to be able to export the mesh and armature to Unity. I made an IK rig following this tutorial. I…