If you can model realistic characters/landscapes and have some knowledge of animating in Blender I really would love to have you! What is ‘Gates of Hell’? It’s a project that started in September 2017, with the goal of making a small film scene from the script sample I made in my A-level film class. What have you…
This is the newest version, as per changes from friends/comments. I'd love any comments/critiques you guys could give. :] LATEST: I went ahead and painted a low-res pinup girl for the side of this thing. Proportions are off, but It's not supposed to be a serious focus. It ended up on a 512 sheet with some other floaters.…
Hello everyone. I've spent the past couple of years collecting various reference photos in my spare time and I've decided to release them as "pay what you want" downloads on my website. It's about 2950 files in total, 27.7GB split up into the following categories: Aircraft (72 files, 658MB)Ancient Greece (13 files,…
We're searching for people that have good modelling and texturing skills for both hard surface and organic. You will be freelancing from home, but work ethic is absolutely essential. We have some projects that require models (from landscapes to characters to vehicles etc...). We need delivery of asset in * ABC or OBJ…
I've been wanting to do a Simon Stalenhag scene in UE4 for a while, I got his book "Tales From the Loop" this Christmas and devoured it. I decided to start modeling this abandoned robot in the Mojave desert, this is the area where Mangus travels when he passes through to the U.S. through an echo sphere. I'm 4 days into…
Seems like it's all been said before, but this is absolutely amazing! One thing I really liked from the movie you're referencing is the thick, moving fog that's blanketing the landscapes. This shot illustrates what I like about it the most: I like the subtle fog sitting on top of the river in your scene, but perhaps adding…
So basically push it until it starts running back, then scale back. I think I could do that. The only thing I think I'll have to change is the way I was planning on doing grass. I was gonna make the blades out of a bunch of little doublesided 4 tri polys, but if I have to stay away from small triangles, I might have to go…
Thanks guys! mAlkAv!An, totally agree that the "add" method is not right, pretty much the reason I started doing the comparisons is because I saw people (some at work even) just adding two normal texture samples together. I'll make it clearer that I'm calling this wrong in the write-up. I am curios about methods in which…
miguelnarayan Thank you so much :) I used a big font because at some point i thought about this picture like the one in the game loading screen. Usually there is a text with some info, like location name. But i dont usually make text that big in landscapes, just cause it might cover some important suff. Here behind the…
The only regret I have about is that the games industry kind-of ruined the magic of games for me. Seeing everything behind the scenes makes it really hard for me to focus on games themselves at times. That also means that games that succeed in totally immerse me and not care about the art and such are truly great games.…