This one's shaping out nicely. Another thing I would change - I would add more thickness to all the small details like belt buckles, pouches and shoe details. Similar to what You did with those blue straps hanging from the belt. Thicker/bulkier details would add some more volume + it would look a bit more stylish imho x]
Yozora: fixed and updated that on my server. It was just about displaying a image that explains for the first time how to drag macroscripts to the toolbar. It only happened to those with max versions below 2010. pepp0r: about to add a extra catch there, so that you wont have the crash, did you applied it to a non poly…
Have added some more stuff to the engine. Only a few parts left like the carburetors and a simple transmission and some wires. Will add bolts in Photoshop later on. Some engine mounts have to be added as well. Hope you like it, and if you don't tell me what i did wrong. Will add last engine parts tomorrow and then try to…
Back with an update! I’ve finished exporting all models to UE5 and placing them in the scene. I also fixed the scale of the walls and door frames. Still exploring ideas for space blocking and filling empty areas to make scene navigation more engaging. I’ve finally figured out a proper and convenient way to import instanced…
Hi, long time lurker here. First time taking part in the challenge and really excited about all these concepts. I am working on the hard surface prob and have the basic model down. Maybe already lost myself in some detailing ;) At the moment I am trying to find a good balance on textures, trimsheets and tileables as I…
@Eric Chadwick Thanks! :) I ended up using metahuman skin material, which I then edited for my needs. I know it's not the best idea, because Metahuman stuff has so much “bloat”, but for this personal project that I aimed to keep short it was good enough. I edited the material by disabling a lot of stuff and inserted my own…
When I was growing up we had 1 house built on land we owned, later we had to move to another state (dads job). I was a kid, in America so I can't offer much help on the ins and outs of building but here's what I remember. It sucked leaving the house behind mostly because it had a killer untamed backyard, Kids + Woods +…
hey guys! Just posting an update. I have been messing with UE4 and the post production features of the camera. I dont know if its just me but i believe the scene seems way too bright. I have made some adjustments to the car, i did not add a rocket bunny body kit however i did adjust the tires to look more fitting.
Hi there ! I continued to trained myself using nDo2 and dDo making a friend for the guitar, it's not alone anymore ! It is not a final render (I'm not very happy with it so far, I keep it for later) but just a preview because I'm going to add more stuff in order to create a little scene. About nDo2 and dDo, it's awsome,…
Yes, that's a very good idea. I did that but It just seems to me that everything is normal, I just want to hear the opinions of people who are seeing this for the first time.