It's rough and nothing really special (I'm a better painter than currently a texturer) but it is my first serious attempt at texturing (mainly because I finally figured out a working ZBrush-to-Maya workflow pieced together from all the online workflows that IMO often contradict each other or throw in some 3rd party…
You have a bunch of twins you should try to break up. A twin is where you have two or more things synchronized exactly. In your jump, both feet contact and leave the ground at exactly the same time. Both arms look like they mirror each other. In the anticipation for the jump your character looks like he is off balance. He…
Hi Guys, I'm the little teacher. I really didn't know that it would have such an impact on the forum. I realize now that it would have been nice to tell you something about it before it happens, my apologizes for that. And thanks a lot to most of you who have welcome us so well! This is a really good experience for the…
Project Title: Tales Of Forgotten Heroes: Alchemist Notice: We have cleared our team structure due to our lost of funding during the COVID-19 Pandemic. We thank all who has been members of our team in the course of the year and seven months we have had funding. We have completed phase 1 of our project and as we…
@JoseGR Hey there, your model is coming along nicely! Are you close to texturing yet? Yes the neck looks nicer, and the neck piece sits nicely. Yea her hair is a little funny, but if I were creating her hair I'd grab reference of dreadlocks. @alibaba17 Yes that is correct. and I also have two different UV maps. One for the…
You're almost there. Two aspects of the pieces need attention. Firstly, the cobble stones look too new and are sticking out too much. They need to look worn like they have been there for hundreds of years and have some variation, I suggest using vertex painting. For UDK 3, Tor Frick made a free video tutorial showing now…
Yep. Kind of unfortunate to see it spill into Polycount too.. I pre-ordered the game and I guess I have those items but I haven't even touched them yet. I really don't care at all. Anyways, the game is absolutely beautiful and there is an insane amount to explore even in the first hour or two. I'm loving how much work was…
That looks better than a lot of the game art assets "professionals" in the industry make today. Worrying about smoothing groups there seems overtly picky but I too am curious to know how this is fixed. And for being only 15 that makes all of this even more impressive. You'll probably land a job in this biz before I will,…
Good mesh. Just some minor tweaks to recommend. Take some polies out of his face and give him another elbow loop (or two). The distance between his nose and mouth is too great, maybe bump the mouth up a bit and the nose down. Crotch is way too wide. Pull the rim of his hat in so it looks like it has some elastic in it…
I don't doubt for the time being you guys are going to be doing some great things. I'm always rather impressed with your updates and the features y'all implement. What i don't trust, adobe. I don't trust the monopolization of tools like this. Same thing with autodesk. They own too much and now they just whirl around and…