jaysonmtl: UDN has an article that also goes into Anisotropy.. it explains flow maps a little (without calling them by that name, if I'm not mistaken). R is horizontal, G vertical direction.
@Jonas: it's looking nice, r u using Modo to model? Here is my little update, refine the "lumps", and put back some anatomy to define the body a little more.
great job on that pack, congrats to guys who`s items r in there :) I thought it will be only visual but looks like new items have some new features as well...
There's some good C++ tutorials here that are worth checking out https://m.youtube.com/channel/UCL5m1_llmeiAdZMo_ZanIvg See here for a description http://www.reddit.com/r/gamedev/comments/2eb5d8/copenglsdl_game_engine_tutorials_for_an_absolute/
Yeah, looking at the latest unity standard shader (metallic) the texture-slot says: Metallic (R) and Smoothness (A). Which isn't what the Unity 5 metallic preset in quixel outputs.
Heh, I'm too used to hitting Win Key + R and typing calc, but yeah, I've been using that method too, it's basically like an integrated Launchy, which is nice.