A matte painting done for a personal project. The base is a photo taken near my home. I used some free 3D scan models from Sketchfab. Many thanks to them: luyssport, Ptis, CODAME, Renafox Some crops: The original photo The making of https://youtu.be/xW-R15jCnhw
Hello everyone! I usually lurk here and make the odd post but thought I'd show some WIP textures. My ultimate here is to make a nice Dota (kind of) environment so I started off with some attempts at hand painted textures. I did use 3D to help me with the stone floor though. Critique is more than welcome! I'm a complete…
Nice that you shared the model @Archopus. Just on the one specific issue you documented in that gif - it looks like the UVs of mirrored parts are not offset by one. With two points in 3D space baking to the same pixel in 2D space, I would expect this result. Great to have your notes on this pior! I'll surely have more…
starting a big asset set of Dwarf/Nordic themed props and environment textures, welcome to my journey. Using the method of high poly asset with baked data driving the texturing on the hand painted low
Hey all of you, I made this project as a tribute to Prince -- I upgraded his ride from Purple Rain to be a hoverbike. Any suggestions on texturing/lighting/emissive stuff before I push it to my portfolio? My texture skills are better than my modelling right now-- I trimmed the polycount where I could, but I didn't go Super…
i feal kinda sheepish asking about this.. but the really good ones are sometimes hard to track down, and there's really only a few really really good ones out there. anyone got a few links off hand of some good face texture painting tutorials? low poly prefered. i've got a job interview in a couple weeks and i've got to…
Hi :) I've started texture painting last week, as I love the stylized look it gives to most asset (also, I found the process surprisingly relaxing). Here's my first production, trying to make a stylized rock: Inspectable sketchfab model: https://skfb.ly/6RQ6n Thanks in advance for your comment :) !
Thanks, yeah I might give it a try on the Unreal forums I didn't even think of that. It's just that it seemed so close to working, it does everything I want but the tilting only happens on one side. I tried connecting it into a print string to see if I was getting only left input but no, left prints 1 and right prints -1,…
"the upper one is not perfectly straight having some points off" Yeah that's precisely why I think this barebones approach is interesting IMHO, as while the first pass involves straightening things on Z after placing the meshing, a later second pass is is always possible. Points can be added as needed and they can be…