Hello everyone. So I figured out why my lighting was so off. The Global Illumination is tied with Ray Tracing, and i never turned it on. So I just enabled it and redid lighting from there. The reason I had it off was cause it caused my computer to freeze completely, but I tweaked some settings to prevent that. Now looking…
Job Description: We are seeking a highly skilled and creative 3D Clothing Designer and Animator to join our freelance team on an exciting project for a high-profile celebrity fashion model and a renowned designer. This is a unique opportunity for someone passionate about fashion design and animation to showcase their…
Until you have needed skills and can't be easily replaced people are going to waste your time and disrespect you. It's war and none of these employers are on your side. Don't let anybody fool you. Until the global culture of greed and selfishness becomes something else that's just the dumb reality we live in. I say demand…
I'm sure most artist have gone through the same experience as you have described. Personally I learnt the relevant skills after Uni, and you have accept this is the beginning of the journey. Regarding your portfolio, you have a good foundation to improve upon but to be career ready I believe you have to focus on a chosen…
A famous person once said to that an educated mind will entertain a thought but not act on it upon impulse. The truth is, I tried plenty of times in my life time to go along with the flow of an argument and entertain a thought, but found people are very quick to follow up with retorts or even demands that you follow…
I think the big "fuzz" about pbr is more about the surounding stuff rather then pbt texture maps themselves. For exemple we can have realtime ssao without much hassle. We have reflection in every material. Wich is a big one. Wich also leads to static/realtime global illumination depending on the engine. For a normal…
Yeah just a bump to say I solved it: var minAngle = -45; var maxAngle = 45;private var tempVector : Vector3;private var tempVector2 : Vector3;private var inputRotation : Vector3;private var rotateCheck;function LateUpdate() {tempVector2 = new Vector3(Screen.width * 0.5f,Screen.height * 0.5f,0); tempVector =…
VERSION 1.31 is avalible (17.05.2015) also it reset trial period. Watch the new features video: [ame=" https://www.youtube.com/watch?v=k7M_V9-1CCE"]https://www.youtube.com/watch?v=k7M_V9-1CCE[/ame] Changelog: - New «symmetry and mirror» feature added New «rope and spring» stabilizer mode added - A line while drawing the…
I would teak the lighting some more, try to fake this Global Illumination as much as possible...it's a bit too dark and there is too much contrast IMO. I would change the environment color as well to get a warmer tone. The texture of your pillar is odd and too low res, if not try to add a details normal map on top of it,…