So.. I have build a simple scene to test lighting.. and after a few days I can say I still don't understand it. I have read a saw dozens of articles and videos about lighting but not a single one answered all my questions. (fully static lighting) So first I create directional light with some bounces. Then I add atmospheric…
It's not bad. I'm not an expert when it comes to lighting, but you might find these helpful http://https//polycount.com/discussion/184236/wip-mini-environment-mad-bombers-basement/p1 at the bottom he explained his setup, or this…
You can use any techniques you want if you're going to render it to a sprite sheet, but if you want the character to animate in real time then there's fewer options. The animation method you need to use for this is called "cut-out" and you can learn more about it from the docs of animation software: -…
@BIGTIMEMASTER Thanks for your feedback on this and my older Savanna piece. @Ashervisalis Thanks! Added you on LinkedIn :) @jStins Yes! I've learned so much since then. You can check out my 80 level breakdown of the scene here, I give away everything I've learned here:…
There's a lot of measurements and studies done on this, some quick google results are http://www.plosone.org/article/info%3Adoi%2F10.1371%2Fjournal.pone.0041193 http://en.wikipedia.org/wiki/History_of_anthropometry http://en.wikipedia.org/wiki/Biological_anthropology
Good start for someone new to udk. I'm no pro myself but here are a few ideas. 1) Are these going to be ruins? Have they been there for hundreds of years? If so I would recommend taking a look at something like this. http://cghub.com/files/Image/004001-005000/4855/691_realsize.jpg Make sure the objects know each other.…
And here is the log of the scene with out the water plance....both crash in PIE Log: Log file open, 10/19/11 10:23:01Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467DevConfig: GConfig::LoadFile associated file: ..\..\UDKGame\Config\UDKCompat.iniDevConfig: GConfig::Find has loaded file:…
Rick, I learned a lot from this thread, back when my nick was "posm"... http://dynamic.gamespy.com/~polycount/ubb/Forum8/HTML/004130.html Funny how the old board is still there, accessible but untouchable.
Fake SSS is pretty simple. We talked about this awhile back. http://dynamic.gamespy.com/~polycount/ubb/Forum8/HTML/004130.html#30 Not sure what UE3 is doing, but it could be this way. Can't wait to play in this world, looks great.