Quick tip to make a tube follow curve from a cylinder. Happy sharing this workflow. #blender #tutorial #b3d #cgian Watch here, https://youtu.be/6WsIE6bnJDU
Hi guys, I'm trying to make somthing similar to the rocket and hatch door below. I can make the rocket from a lathed spline and the hatch door bezel is easy to make as well. My problem is moulding that hatch bezel around the rocket tube, notice in the image that it's perfectly contoured to match the tube. I have no idea…
the life preserver is a bit thin compared to the ref image. The back area could be stretched out a bit as well. (right now it is shorter than the ref image) The solar panel in the back should be lower than the side of the raft tube. The raft tube in the back is also a bit more thicker than the model currently
I'd like to be able to assume any monitor with IPS has led lighting, but I don't think tech specs list if its LED or fluorescent tube. fluorescent tubes cause uneven lighting and typically aren't as bright as LEDs, So I'd like to think all Dell IPS are LED, but I don't know for sure.
the low poly is looking very neat now! a few suggestions would be to make the inner circular shapes to have the smooth silhoutte as the wheels. or, kill the middle disc ( i guess thats the rim ) but keep the tube that comes out. So in the end you are left with the wheel, and last tube that comes out. Looking forward for…
Lincolnhuges, I have been messing around with the mat editor trying to get a rim shader to work on some of my coral and i wanted to post what i had gotten so far and let me know what you think. The coral that have the rim shader on them are the orange tubes and the grungy looking tubes.
In the second image, the faces from the tube are baking onto the flat plane. That's why its a good idea to explode your mesh. If you have your cage between the tube and the flat plane, it'll prevent that weird shadow. Maybe try baking by mesh name? Although I was never able to get that to work properly.