Tower Unite! : Tanegashima Revolving Matchlock 18k Triangles, 2048 Game Res Maps, Marmoset Render, about 40 Hours total! Enjoy, and any questions please post I will answer to the best of my abilities! More At: https://www.artstation.com/artwork/89weQ
For your information "Game Workers Unite" as of Friday is now a legal trade union. https://www.gameworkersunite.org/ https://www.facebook.com/GameWorkers/
Hey everyone, I'm gonna be posting my works in progress and other stuff here. Comments and critique are much appreciated. This one is for an Android/IOS game currently in early stages of production I'm helping develop. The game itself is a hexagonal turn-based strategy. It's supposed to be a scout unit. We're still in the…
We're looking for a talented Set Dresser/Level Designer to help us create our up-and-coming stylized open world game in Unity! You will be joining a team of eleven dedicated developers located around the world, working with us remotely in a full-time contract position. You will have the ability to set your own work hours.…
ASUS posted the serial number ranges of those units suffering the glow on the PCDIY.asus.com site along with some recall info: ( they also made a pledge to up their QC ) This one-time exchange program is open only to customers who purchased the ROG Swift PG279Q in North America, and it’s limited to models from the initial…
I'm gonna assume you're using an ik solver for the legs in maya and then you just export the animation into unity as is expecting the same result in unity. all animations in unity are fk unless you add ik solvers to joints, it's amazing your feet are as planted as they actually are.. what you need to do - in your animation…
Here's a question which I've had for a good while and have never found a solution to: Is there an established ratio between default Max units and zbrush's pixol unit scale (or whatever it's called). This question stems from an issue I have been dealing with today where a model I had begun in 3ds Max and taken into zbrush…
Senior game artist (generalist) We (Grendel Games) are looking for a game artist with a senior level in 3d combined with either 2d or with animation. We offer a creative, fulfilling and demanding position in which you work independently in a small development team. Grendel Games We are an international, award-winning…
Hey all, So I wanted to try to make a "Mech" or robot type model. Since a lot of my experience with such is from building the Machinen Kreiger plastic models the result was heavily inspired along those lines. It's base loosely on a custom version of the D8/B8 Raccoon model. I modeled it in 3ds Max, textured in Substance…
Thank you, that's really helpful. I'm currently using Unreal and I attempted to look for Unreal tutorials, but I couldn't find any, or I'm just unsure of where to look, I suppose. Is unity the same as unreal?