2 more props : a door and a barrier, to test wood materials. Base tileable done in s.designer (messing with Kay Vriend's free sbs ) , then assembled on the model in painter (dropping that new base into a tweaked "pirate-wood" smart material from s.share) .
Just finished a couple of hand painted character/prop pieces, really enjoying working with this style :) Offering high quality work for good, indie friendly prices. Please drop me a message if interested in seeing my latest work. Thanks!
Hey guys not sure if this is the correct thread to be posting this in so please feel free to delete or move :) I and going to be starting my 3rd year of games desing at university next year and decided to get some practise in over the summer. I will be creating 3 levels in unreal as part of a project and wanted to ask some…
Props for sure in a character portfolio. They can demonstrate that you can do hard surface stuff and props in general. It shows that you can do more than just charactersl. If your props don't bring down the portfolio, there's no reason to leave them out. In your case, they will definitely add to the quality because your…
Hi!! =) This environment was one of the two final projects I completed for the Environment and Props Master's Degree at Voxel School, and it was created in 5 months alongside this prop NEMA Machine (a WWII encryption machine). This time the goal was to recreate a concept art and do just a beauty shot of the environment, so…
Update : - 2 3D modelers have offered their help to build stages props and NPC's. - Still looking for modelers able to take care of the playable characters. If you art style matches with what we are looking for, please drop us a message :)
That is great news man really glad to hear it! I would recommend on starting with writing a story for your prop. Going back to originality, you want to make sure that you make your prop have that 'WOW factor'. Here is an idea for you to start off with, this does need to be your own vision though. Theme: Sci -Fi/Fantasy.…
Ummm, these are not 100% correct numbers but roughly : 3 grass props 4 trees (1 with dead branches , 3 green, different in shape) 2 types of ferns ( mainly for the caves) 3 variatons of ivy around 5-6 rock props ( with some scale and rotating you can create amazing variety with very low number of props, i eas really…
Love the architecture/style, having the wooden stalls feel like they're lifted off the ground more would sell the scene a ton more, and the red draping could drop even lower, give it more weight - really great work with the smaller props